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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLSkybox.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLSkybox
* @brief OpenGL Skybox
*
* vtkOpenGLSkybox is a concrete implementation of the abstract class vtkSkybox.
* vtkOpenGLSkybox interfaces to the OpenGL rendering library.
*/
#ifndef vtkOpenGLSkybox_h
#define vtkOpenGLSkybox_h
#include "vtkNew.h" // for ivars
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkSkybox.h"
class vtkOpenGLActor;
class vtkOpenGLPolyDataMapper;
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLSkybox : public vtkSkybox
{
public:
static vtkOpenGLSkybox* New();
vtkTypeMacro(vtkOpenGLSkybox, vtkSkybox);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Actual Skybox render method.
*/
void Render(vtkRenderer* ren, vtkMapper* mapper) override;
protected:
vtkOpenGLSkybox();
~vtkOpenGLSkybox() override;
int LastProjection;
float LastCameraPosition[3];
void UpdateUniforms(vtkObject*, unsigned long, void*);
vtkNew<vtkOpenGLPolyDataMapper> CubeMapper;
vtkNew<vtkOpenGLActor> OpenGLActor;
vtkRenderer* CurrentRenderer;
private:
vtkOpenGLSkybox(const vtkOpenGLSkybox&) = delete;
void operator=(const vtkOpenGLSkybox&) = delete;
};
#endif