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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLProperty.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLProperty
* @brief OpenGL property
*
* vtkOpenGLProperty is a concrete implementation of the abstract class
* vtkProperty. vtkOpenGLProperty interfaces to the OpenGL rendering library.
*/
#ifndef vtkOpenGLProperty_h
#define vtkOpenGLProperty_h
#include "vtkProperty.h"
#include "vtkRenderingOpenGL2Module.h" // For export macro
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLProperty : public vtkProperty
{
public:
static vtkOpenGLProperty* New();
vtkTypeMacro(vtkOpenGLProperty, vtkProperty);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Implement base class method.
*/
void Render(vtkActor* a, vtkRenderer* ren) override;
/**
* Implement base class method.
*/
void BackfaceRender(vtkActor* a, vtkRenderer* ren) override;
/**
* This method is called after the actor has been rendered.
* Don't call this directly. This method cleans up
* any shaders allocated.
*/
void PostRender(vtkActor* a, vtkRenderer* r) override;
/**
* Release any graphics resources that are being consumed by this
* property. The parameter window could be used to determine which graphic
* resources to release.
*/
void ReleaseGraphicsResources(vtkWindow* win) override;
protected:
vtkOpenGLProperty();
~vtkOpenGLProperty() override;
/**
* Method called in vtkOpenGLProperty::Render() to render textures.
* Last argument is the value returned from RenderShaders() call.
*/
bool RenderTextures(vtkActor* actor, vtkRenderer* renderer);
private:
vtkOpenGLProperty(const vtkOpenGLProperty&) = delete;
void operator=(const vtkOpenGLProperty&) = delete;
};
#endif