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231 lines
7.4 KiB
C
231 lines
7.4 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkMultiThreader.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkMultiThreader
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* @brief A class for performing multithreaded execution
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*
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* vtkMultithreader is a class that provides support for multithreaded
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* execution using pthreads on POSIX systems, or Win32 threads on
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* Windows. This class can be used to execute a single
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* method on multiple threads, or to specify a method per thread.
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*/
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#ifndef vtkMultiThreader_h
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#define vtkMultiThreader_h
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#include "vtkCommonCoreModule.h" // For export macro
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#include "vtkObject.h"
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#include <mutex> // For std::mutex
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#if defined(VTK_USE_PTHREADS)
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#include <pthread.h> // Needed for PTHREAD implementation of mutex
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#include <sys/types.h> // Needed for unix implementation of pthreads
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#include <unistd.h> // Needed for unix implementation of pthreads
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#endif
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// If VTK_USE_PTHREADS is defined, then pthread_create() will be
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// used to create multiple threads
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// Defined in vtkSystemIncludes.h:
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// VTK_MAX_THREADS
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// If VTK_USE_PTHREADS is defined, then the multithreaded
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// function is of type void *, and returns nullptr
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// Otherwise the type is void which is correct for WIN32
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// Defined in vtkSystemIncludes.h:
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// VTK_THREAD_RETURN_VALUE
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// VTK_THREAD_RETURN_TYPE
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#ifdef VTK_USE_PTHREADS
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typedef void* (*vtkThreadFunctionType)(void*);
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typedef pthread_t vtkThreadProcessIDType;
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// #define VTK_THREAD_RETURN_VALUE nullptr
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// #define VTK_THREAD_RETURN_TYPE void *
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typedef pthread_t vtkMultiThreaderIDType;
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#endif
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#ifdef VTK_USE_WIN32_THREADS
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typedef vtkWindowsLPTHREAD_START_ROUTINE vtkThreadFunctionType;
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typedef vtkWindowsHANDLE vtkThreadProcessIDType;
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// #define VTK_THREAD_RETURN_VALUE 0
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// #define VTK_THREAD_RETURN_TYPE DWORD __stdcall
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typedef vtkWindowsDWORD vtkMultiThreaderIDType;
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#endif
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#if !defined(VTK_USE_PTHREADS) && !defined(VTK_USE_WIN32_THREADS)
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typedef void (*vtkThreadFunctionType)(void*);
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typedef int vtkThreadProcessIDType;
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// #define VTK_THREAD_RETURN_VALUE
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// #define VTK_THREAD_RETURN_TYPE void
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typedef int vtkMultiThreaderIDType;
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#endif
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class VTKCOMMONCORE_EXPORT vtkMultiThreader : public vtkObject
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{
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public:
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static vtkMultiThreader* New();
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vtkTypeMacro(vtkMultiThreader, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* This is the structure that is passed to the thread that is
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* created from the SingleMethodExecute, MultipleMethodExecute or
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* the SpawnThread method. It is passed in as a void *, and it is
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* up to the method to cast correctly and extract the information.
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* The ThreadID is a number between 0 and NumberOfThreads-1 that indicates
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* the id of this thread. The NumberOfThreads is this->NumberOfThreads for
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* threads created from SingleMethodExecute or MultipleMethodExecute,
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* and it is 1 for threads created from SpawnThread.
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* The UserData is the (void *)arg passed into the SetSingleMethod,
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* SetMultipleMethod, or SpawnThread method.
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*/
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class ThreadInfo
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{
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public:
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int ThreadID;
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int NumberOfThreads;
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int* ActiveFlag;
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std::mutex* ActiveFlagLock;
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void* UserData;
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};
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//@{
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/**
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* Get/Set the number of threads to create. It will be clamped to the range
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* 1 - VTK_MAX_THREADS, so the caller of this method should check that the
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* requested number of threads was accepted.
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*/
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vtkSetClampMacro(NumberOfThreads, int, 1, VTK_MAX_THREADS);
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virtual int GetNumberOfThreads();
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//@}
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//@{
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/**
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* Set/Get the maximum number of threads to use when multithreading.
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* This limits and overrides any other settings for multithreading.
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* A value of zero indicates no limit.
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*/
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static void SetGlobalMaximumNumberOfThreads(int val);
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static int GetGlobalMaximumNumberOfThreads();
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//@}
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//@{
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/**
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* Set/Get the value which is used to initialize the NumberOfThreads
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* in the constructor. Initially this default is set to the number of
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* processors or VTK_MAX_THREADS (which ever is less).
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*/
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static void SetGlobalDefaultNumberOfThreads(int val);
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static int GetGlobalDefaultNumberOfThreads();
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//@}
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// These methods are excluded from wrapping 1) because the
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// wrapper gives up on them and 2) because they really shouldn't be
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// called from a script anyway.
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/**
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* Execute the SingleMethod (as define by SetSingleMethod) using
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* this->NumberOfThreads threads.
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*/
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void SingleMethodExecute();
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/**
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* Execute the MultipleMethods (as define by calling SetMultipleMethod
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* for each of the required this->NumberOfThreads methods) using
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* this->NumberOfThreads threads.
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*/
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void MultipleMethodExecute();
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/**
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* Set the SingleMethod to f() and the UserData field of the
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* ThreadInfo that is passed to it will be data.
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* This method (and all the methods passed to SetMultipleMethod)
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* must be of type vtkThreadFunctionType and must take a single argument of
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* type void *.
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*/
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void SetSingleMethod(vtkThreadFunctionType, void* data);
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/**
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* Set the MultipleMethod at the given index to f() and the UserData
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* field of the ThreadInfo that is passed to it will be data.
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*/
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void SetMultipleMethod(int index, vtkThreadFunctionType, void* data);
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/**
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* Create a new thread for the given function. Return a thread id
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* which is a number between 0 and VTK_MAX_THREADS - 1. This id should
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* be used to kill the thread at a later time.
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*/
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int SpawnThread(vtkThreadFunctionType, void* data);
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/**
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* Terminate the thread that was created with a SpawnThreadExecute()
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*/
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void TerminateThread(int thread_id);
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/**
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* Determine if a thread is still active
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*/
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vtkTypeBool IsThreadActive(int threadID);
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/**
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* Get the thread identifier of the calling thread.
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*/
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static vtkMultiThreaderIDType GetCurrentThreadID();
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/**
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* Check whether two thread identifiers refer to the same thread.
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*/
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static vtkTypeBool ThreadsEqual(vtkMultiThreaderIDType t1, vtkMultiThreaderIDType t2);
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protected:
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vtkMultiThreader();
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~vtkMultiThreader() override;
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// The number of threads to use
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int NumberOfThreads;
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// An array of thread info containing a thread id
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// (0, 1, 2, .. VTK_MAX_THREADS-1), the thread count, and a pointer
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// to void so that user data can be passed to each thread
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ThreadInfo ThreadInfoArray[VTK_MAX_THREADS];
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// The methods
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vtkThreadFunctionType SingleMethod;
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vtkThreadFunctionType MultipleMethod[VTK_MAX_THREADS];
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// Storage of MutexFunctions and ints used to control spawned
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// threads and the spawned thread ids
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int SpawnedThreadActiveFlag[VTK_MAX_THREADS];
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std::mutex* SpawnedThreadActiveFlagLock[VTK_MAX_THREADS];
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vtkThreadProcessIDType SpawnedThreadProcessID[VTK_MAX_THREADS];
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ThreadInfo SpawnedThreadInfoArray[VTK_MAX_THREADS];
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// Internal storage of the data
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void* SingleData;
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void* MultipleData[VTK_MAX_THREADS];
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private:
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vtkMultiThreader(const vtkMultiThreader&) = delete;
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void operator=(const vtkMultiThreader&) = delete;
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};
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using ThreadInfoStruct = vtkMultiThreader::ThreadInfo;
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#endif
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