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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkMultiPieceDataSet.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkMultiPieceDataSet
* @brief composite dataset to encapsulates pieces of
* dataset.
*
* A vtkMultiPieceDataSet dataset groups multiple data pieces together.
* For example, say that a simulation broke a volume into 16 piece so that
* each piece can be processed with 1 process in parallel. We want to load
* this volume in a visualization cluster of 4 nodes. Each node will get 4
* pieces, not necessarily forming a whole rectangular piece. In this case,
* it is not possible to append the 4 pieces together into a vtkImageData.
* In this case, these 4 pieces can be collected together using a
* vtkMultiPieceDataSet.
* Note that vtkMultiPieceDataSet is intended to be included in other composite
* datasets eg. vtkMultiBlockDataSet, vtkHierarchicalBoxDataSet. Hence the lack
* of algorithms producting vtkMultiPieceDataSet.
*/
#ifndef vtkMultiPieceDataSet_h
#define vtkMultiPieceDataSet_h
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkPartitionedDataSet.h"
class vtkDataSet;
class VTKCOMMONDATAMODEL_EXPORT vtkMultiPieceDataSet : public vtkPartitionedDataSet
{
public:
static vtkMultiPieceDataSet* New();
vtkTypeMacro(vtkMultiPieceDataSet, vtkPartitionedDataSet);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Return class name of data type (see vtkType.h for
* definitions).
*/
int GetDataObjectType() override { return VTK_MULTIPIECE_DATA_SET; }
/**
* Set the number of pieces. This will cause allocation if the new number of
* pieces is greater than the current size. All new pieces are initialized to
* null.
*/
void SetNumberOfPieces(unsigned int numpieces) { this->SetNumberOfPartitions(numpieces); }
/**
* Returns the number of pieces.
*/
unsigned int GetNumberOfPieces() { return this->GetNumberOfPartitions(); }
//@{
/**
* Returns the piece at the given index.
*/
vtkDataSet* GetPiece(unsigned int pieceno) { return this->GetPartition(pieceno); }
vtkDataObject* GetPieceAsDataObject(unsigned int pieceno)
{
return this->GetPartitionAsDataObject(pieceno);
}
//@}
/**
* Sets the data object as the given piece. The total number of pieces will
* be resized to fit the requested piece no.
*/
void SetPiece(unsigned int pieceno, vtkDataObject* piece) { this->SetPartition(pieceno, piece); }
//@{
/**
* Retrieve an instance of this class from an information object.
*/
static vtkMultiPieceDataSet* GetData(vtkInformation* info);
static vtkMultiPieceDataSet* GetData(vtkInformationVector* v, int i = 0);
//@}
protected:
vtkMultiPieceDataSet();
~vtkMultiPieceDataSet() override;
private:
vtkMultiPieceDataSet(const vtkMultiPieceDataSet&) = delete;
void operator=(const vtkMultiPieceDataSet&) = delete;
};
#endif