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189 lines
5.1 KiB
C
189 lines
5.1 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkLightRepresentation.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkLightRepresentation
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* @brief represent a vtkLight
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*
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* The vtkLightRepresentation is a representation for the vtkLight.
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* This representation consists of a LightPosition sphere with an automatically resized
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* radius so it is always visible, a line between the LightPosition and the FocalPoint and
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* a cone of angle ConeAngle when using Positional.
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*
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* @sa
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* vtkLightWidget vtkSphereWidget vtkSphereRepresentation
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*/
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#ifndef vtkLightRepresentation_h
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#define vtkLightRepresentation_h
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#include "vtkInteractionWidgetsModule.h" // For export macro
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#include "vtkNew.h" // Needed for vtkNew
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#include "vtkWidgetRepresentation.h"
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class vtkActor;
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class vtkBox;
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class vtkCellPicker;
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class vtkConeSource;
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class vtkLineSource;
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class vtkPointHandleRepresentation3D;
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class vtkPolyDataMapper;
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class vtkProperty;
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class vtkSphereSource;
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class VTKINTERACTIONWIDGETS_EXPORT vtkLightRepresentation : public vtkWidgetRepresentation
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{
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public:
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static vtkLightRepresentation* New();
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vtkTypeMacro(vtkLightRepresentation, vtkWidgetRepresentation);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Set/Get the positional flag. When set to on, a cone will be visible.
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*/
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vtkSetMacro(Positional, bool);
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vtkGetMacro(Positional, bool);
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vtkBooleanMacro(Positional, bool);
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//@}
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//@{
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/**
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* Set/Get the coordinates of the position of the light representation.
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*/
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void SetLightPosition(double pos[3]);
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vtkGetVector3Macro(LightPosition, double);
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//@}
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//@{
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/**
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* Set/Get the coordinates of the focal point of the light representation.
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*/
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void SetFocalPoint(double pos[3]);
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vtkGetVector3Macro(FocalPoint, double);
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//@}
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//@{
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/**
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* Set/Get the cone angle, in degrees, for the light.
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* Used only when positional.
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*/
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void SetConeAngle(double angle);
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vtkGetMacro(ConeAngle, double);
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//@}
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//@{
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/**
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* Set/Get the light color.
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*/
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void SetLightColor(double* color);
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double* GetLightColor() VTK_SIZEHINT(3);
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//@}
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/**
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* Enum used to communicate interaction state.
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*/
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enum
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{
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Outside = 0,
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MovingLight,
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MovingFocalPoint,
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MovingPositionalFocalPoint,
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ScalingConeAngle
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};
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//@{
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/**
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* The interaction state may be set from a widget (e.g., vtkLightWidget) or
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* other object. This controls how the interaction with the widget
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* proceeds. Normally this method is used as part of a handshaking
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* process with the widget: First ComputeInteractionState() is invoked that
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* returns a state based on geometric considerations (i.e., cursor near a
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* widget feature), then based on events, the widget may modify this
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* further.
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*/
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vtkSetClampMacro(InteractionState, int, Outside, ScalingConeAngle);
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//@}
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//@{
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/**
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* Get the property used for all the actors
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*/
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vtkGetObjectMacro(Property, vtkProperty);
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//@}
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//@{
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/**
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* Method to satisfy superclasses' API.
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*/
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void BuildRepresentation() override;
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int ComputeInteractionState(int X, int Y, int modify = 0) override;
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void StartWidgetInteraction(double eventPosition[2]) override;
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void WidgetInteraction(double eventPosition[2]) override;
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double* GetBounds() override;
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//@}
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//@{
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/**
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* Methods required by vtkProp superclass.
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*/
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void ReleaseGraphicsResources(vtkWindow* w) override;
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int RenderOpaqueGeometry(vtkViewport* viewport) override;
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int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override;
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//@}
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protected:
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vtkLightRepresentation();
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~vtkLightRepresentation() override;
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virtual void SizeHandles();
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virtual void UpdateSources();
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virtual void ScaleConeAngle(double* pickPoint, double* lastPickPoint);
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vtkNew<vtkProperty> Property;
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vtkNew<vtkBox> BoundingBox;
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vtkCellPicker* LastPicker;
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double LastScalingDistance2 = -1;
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double LastEventPosition[3] = { 0, 0, 0 };
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// the Sphere
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vtkNew<vtkSphereSource> Sphere;
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vtkNew<vtkActor> SphereActor;
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vtkNew<vtkPolyDataMapper> SphereMapper;
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vtkNew<vtkCellPicker> SpherePicker;
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// the Cone
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vtkNew<vtkConeSource> Cone;
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vtkNew<vtkActor> ConeActor;
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vtkNew<vtkPolyDataMapper> ConeMapper;
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vtkNew<vtkCellPicker> ConePicker;
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// the Line
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vtkNew<vtkLineSource> Line;
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vtkNew<vtkActor> LineActor;
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vtkNew<vtkPolyDataMapper> LineMapper;
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vtkNew<vtkCellPicker> LinePicker;
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double LightPosition[3] = { 0, 0, 1 };
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double FocalPoint[3] = { 0, 0, 0 };
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double ConeAngle = 30;
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bool Positional = false;
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private:
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vtkLightRepresentation(const vtkLightRepresentation&) = delete;
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void operator=(const vtkLightRepresentation&) = delete;
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};
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#endif
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