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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkLabeledContourMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkLabeledContourMapper
* @brief Draw labeled isolines.
*
* Draw isolines with 3D inline labels.
*
* The lines in the input polydata will be drawn with labels displaying the
* scalar value.
*
* For this mapper to function properly, stenciling must be enabled in the
* render window (it is disabled by default). Otherwise the lines will be
* drawn through the labels.
*/
#ifndef vtkLabeledContourMapper_h
#define vtkLabeledContourMapper_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkMapper.h"
#include "vtkNew.h" // For vtkNew
#include "vtkSmartPointer.h" // For vtkSmartPointer
class vtkDoubleArray;
class vtkTextActor3D;
class vtkTextProperty;
class vtkTextPropertyCollection;
class vtkPolyData;
class vtkPolyDataMapper;
class VTKRENDERINGCORE_EXPORT vtkLabeledContourMapper : public vtkMapper
{
public:
static vtkLabeledContourMapper* New();
vtkTypeMacro(vtkLabeledContourMapper, vtkMapper);
void PrintSelf(ostream& os, vtkIndent indent) override;
void Render(vtkRenderer* ren, vtkActor* act) override;
//@{
/**
* Specify the input data to map.
*/
void SetInputData(vtkPolyData* in);
vtkPolyData* GetInput();
//@}
//@{
/**
* Return bounding box (array of six doubles) of data expressed as
* (xmin,xmax, ymin,ymax, zmin,zmax).
*/
double* GetBounds() override;
void GetBounds(double bounds[6]) override;
//@}
/**
* The text property used to label the lines. Note that both vertical and
* horizontal justifications will be reset to "Centered" prior to rendering.
* @note This is a convenience method that clears TextProperties and inserts
* the argument as the only property in the collection.
* @sa SetTextProperties
*/
virtual void SetTextProperty(vtkTextProperty* tprop);
//@{
/**
* The text properties used to label the lines. Note that both vertical and
* horizontal justifications will be reset to "Centered" prior to rendering.
* If the TextPropertyMapping array exists, then it is used to identify which
* text property to use for each label as follows: If the scalar value of a
* line is found in the mapping, the index of the value in mapping is used to
* lookup the text property in the collection. If there are more mapping
* values than properties, the properties are looped through until the
* mapping is exhausted.
* Lines with scalar values missing from the mapping are assigned text
* properties in a round-robin fashion starting from the beginning of the
* collection, repeating from the start of the collection as necessary.
* @sa SetTextProperty
* @sa SetTextPropertyMapping
*/
virtual void SetTextProperties(vtkTextPropertyCollection* coll);
virtual vtkTextPropertyCollection* GetTextProperties();
//@}
//@{
/**
* Values in this array correspond to vtkTextProperty objects in the
* TextProperties collection. If a contour line's scalar value exists in
* this array, the corresponding text property is used for the label.
* See SetTextProperties for more information.
*/
virtual vtkDoubleArray* GetTextPropertyMapping();
virtual void SetTextPropertyMapping(vtkDoubleArray* mapping);
//@}
//@{
/**
* If true, labels will be placed and drawn during rendering. Otherwise,
* only the mapper returned by GetPolyDataMapper() will be rendered.
* The default is to draw labels.
*/
vtkSetMacro(LabelVisibility, bool);
vtkGetMacro(LabelVisibility, bool);
vtkBooleanMacro(LabelVisibility, bool);
//@}
//@{
/**
* Ensure that there are at least SkipDistance pixels between labels. This
* is only enforced on labels along the same line. The default is 0.
*/
vtkSetMacro(SkipDistance, double);
vtkGetMacro(SkipDistance, double);
//@}
//@{
/**
* The polydata mapper used to render the contours.
*/
vtkGetNewMacro(PolyDataMapper, vtkPolyDataMapper);
//@}
void ReleaseGraphicsResources(vtkWindow*) override;
protected:
vtkLabeledContourMapper();
~vtkLabeledContourMapper() override;
virtual void ComputeBounds();
int FillInputPortInformation(int, vtkInformation*) override;
void Reset();
bool CheckInputs(vtkRenderer* ren);
bool CheckRebuild(vtkRenderer* ren, vtkActor* act);
bool PrepareRender(vtkRenderer* ren, vtkActor* act);
bool PlaceLabels();
bool ResolveLabels();
virtual bool CreateLabels(vtkActor* actor);
bool BuildStencilQuads();
virtual bool ApplyStencil(vtkRenderer* ren, vtkActor* act);
bool RenderPolyData(vtkRenderer* ren, vtkActor* act);
virtual bool RemoveStencil(vtkRenderer* ren);
bool RenderLabels(vtkRenderer* ren, vtkActor* act);
bool AllocateTextActors(vtkIdType num);
bool FreeTextActors();
double SkipDistance;
bool LabelVisibility;
vtkIdType NumberOfTextActors;
vtkIdType NumberOfUsedTextActors;
vtkTextActor3D** TextActors;
vtkNew<vtkPolyDataMapper> PolyDataMapper;
vtkSmartPointer<vtkTextPropertyCollection> TextProperties;
vtkSmartPointer<vtkDoubleArray> TextPropertyMapping;
float* StencilQuads;
vtkIdType StencilQuadsSize;
unsigned int* StencilQuadIndices;
vtkIdType StencilQuadIndicesSize;
void FreeStencilQuads();
vtkTimeStamp LabelBuildTime;
private:
vtkLabeledContourMapper(const vtkLabeledContourMapper&) = delete;
void operator=(const vtkLabeledContourMapper&) = delete;
struct Private;
Private* Internal;
};
#endif