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187 lines
7.0 KiB
C
187 lines
7.0 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkInteractorStyleUnicam.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*
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* This work (vtkInteractorStyleUnicam.h) was produced under a grant from
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* the Department of Energy to Brown University. Neither Brown University
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* nor the authors assert any copyright with respect to this work and it may
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* be used, reproduced, and distributed without permission.
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*/
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/**
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* @class vtkInteractorStyleUnicam
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* @brief provides Unicam navigation style
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*
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* UniCam is a camera interactor. Here, just the primary features of the
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* UniCam technique are implemented. UniCam requires just one mouse button
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* and supports context sensitive dollying, panning, and rotation. (In this
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* implementation, it uses the right mouse button, leaving the middle and
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* left available for other functions.) For more information, see the paper
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* at:
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*
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* ftp://ftp.cs.brown.edu/pub/papers/graphics/research/unicam.pdf
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*
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* The following is a brief description of the UniCam Camera Controls. You
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* can perform 3 operations on the camera: rotate, pan, and dolly the camera.
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* All operations are reached through the right mouse button & mouse
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* movements.
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*
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* IMPORTANT: UniCam assumes there is an axis that makes sense as a "up"
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* vector for the world. By default, this axis is defined to be the
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* vector <0,0,1>. You can set it explicitly for the data you are
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* viewing with the 'SetWorldUpVector(..)' method.
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*
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* 1. ROTATE:
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*
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* Position the cursor over the point you wish to rotate around and press and
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* release the left mouse button. A 'focus dot' appears indicating the
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* point that will be the center of rotation. To rotate, press and hold the
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* left mouse button and drag the mouse.. release the button to complete the
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* rotation.
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*
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* Rotations can be done without placing a focus dot first by moving the
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* mouse cursor to within 10% of the window border & pressing and holding the
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* left button followed by dragging the mouse. The last focus dot position
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* will be re-used.
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*
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* 2. PAN:
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*
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* Click and hold the left mouse button, and initially move the mouse left
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* or right. The point under the initial pick will pick correlate w/ the
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* mouse tip-- (i.e., direct manipulation).
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*
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* 3. DOLLY (+ PAN):
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*
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* Click and hold the left mouse button, and initially move the mouse up or
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* down. Moving the mouse down will dolly towards the picked point, and moving
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* the mouse up will dolly away from it. Dollying occurs relative to the
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* picked point which simplifies the task of dollying towards a region of
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* interest. Left and right mouse movements will pan the camera left and right.
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*
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* @warning
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* (NOTE: This implementation of Unicam assumes a perspective camera. It
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* could be modified relatively easily to also support an orthographic
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* projection.)
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*/
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#ifndef vtkInteractorStyleUnicam_h
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#define vtkInteractorStyleUnicam_h
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#include "vtkInteractionStyleModule.h" // For export macro
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#include "vtkInteractorStyle.h"
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class vtkCamera;
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class vtkWorldPointPicker;
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//
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// XXX - would have preferred to make these enumerations within the class,
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// enum { NONE=0, BUTTON_LEFT, BUTTON_MIDDLE, BUTTON_RIGHT };
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// enum {CAM_INT_ROT, CAM_INT_CHOOSE, CAM_INT_PAN, CAM_INT_DOLLY};
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// but vtkWrapTcl signaled a "syntax error" when it parsed the 'enum' line.
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// So, am making them defines which is what the other classes that want
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// to have constants appear to do.
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//
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// buttons pressed
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#define VTK_UNICAM_NONE 0
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#define VTK_UNICAM_BUTTON_LEFT 1
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#define VTK_UNICAM_BUTTON_MIDDLE 2
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#define VTK_UNICAM_BUTTON_RIGHT 3
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//
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// camera modes
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#define VTK_UNICAM_CAM_INT_ROT 0
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#define VTK_UNICAM_CAM_INT_CHOOSE 1
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#define VTK_UNICAM_CAM_INT_PAN 2
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#define VTK_UNICAM_CAM_INT_DOLLY 3
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class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleUnicam : public vtkInteractorStyle
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{
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public:
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static vtkInteractorStyleUnicam* New();
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vtkTypeMacro(vtkInteractorStyleUnicam, vtkInteractorStyle);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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void SetWorldUpVector(double a[3]) { this->SetWorldUpVector(a[0], a[1], a[2]); }
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void SetWorldUpVector(double x, double y, double z);
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vtkGetVectorMacro(WorldUpVector, double, 3);
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//@{
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/**
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* Concrete implementation of event bindings
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*/
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void OnMouseMove() override;
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void OnLeftButtonDown() override;
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void OnLeftButtonUp() override;
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virtual void OnLeftButtonMove();
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//@}
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/**
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* OnTimer calls RotateCamera, RotateActor etc which should be overridden by
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* style subclasses.
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*/
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void OnTimer() override;
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protected:
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vtkInteractorStyleUnicam();
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~vtkInteractorStyleUnicam() override;
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vtkWorldPointPicker* InteractionPicker;
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int ButtonDown; // which button is down
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double DTime; // time mouse button was pressed
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double Dist; // distance the mouse has moved since button press
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double StartPix[2]; // pixel mouse movement started at
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double LastPos[2]; // normalized position of mouse last frame
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double LastPix[2]; // pixel position of mouse last frame
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double DownPt[3]; // 3D point under cursor when mouse button pressed
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double Center[3]; // center of camera rotation
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double WorldUpVector[3]; // what the world thinks the 'up' vector is
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vtkActor* FocusSphere; // geometry for indicating center of rotation
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int IsDot; // flag-- is the FocusSphere being displayed?
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vtkRenderer* FocusSphereRenderer; // renderer for 'FocusSphere'
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int state; // which navigation mode was selected?
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void ChooseXY(int X, int Y); // method for choosing type of navigation
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void RotateXY(int X, int Y); // method for rotating
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void DollyXY(int X, int Y); // method for dollying
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void PanXY(int X, int Y); // method for panning
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// conveinence methods for translating & rotating the camera
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void MyTranslateCamera(double v[3]);
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void MyRotateCamera(
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double cx, double cy, double cz, double ax, double ay, double az, double angle);
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// Given a 3D point & a vtkCamera, compute the vectors that extend
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// from the projection of the center of projection to the center of
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// the right-edge and the center of the top-edge onto the plane
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// containing the 3D point & with normal parallel to the camera's
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// projection plane.
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void GetRightVandUpV(double* p, vtkCamera* cam, double* rightV, double* upV);
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// takes in pixels, returns normalized window coordinates
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void NormalizeMouseXY(int X, int Y, double* NX, double* NY);
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// return the aspect ratio of the current window
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double WindowAspect();
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private:
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vtkInteractorStyleUnicam(const vtkInteractorStyleUnicam&) = delete;
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void operator=(const vtkInteractorStyleUnicam&) = delete;
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};
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#endif // vtkInteractorStyleUnicam_h
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