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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkInteractorStyleSwitch.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkInteractorStyleSwitch
* @brief class to swap between interactory styles
*
* The class vtkInteractorStyleSwitch allows handles interactively switching
* between four interactor styles -- joystick actor, joystick camera,
* trackball actor, and trackball camera. Type 'j' or 't' to select
* joystick or trackball, and type 'c' or 'a' to select camera or actor.
* The default interactor style is joystick camera.
* @sa
* vtkInteractorStyleJoystickActor vtkInteractorStyleJoystickCamera
* vtkInteractorStyleTrackballActor vtkInteractorStyleTrackballCamera
*/
#ifndef vtkInteractorStyleSwitch_h
#define vtkInteractorStyleSwitch_h
#include "vtkInteractionStyleModule.h" // For export macro
#include "vtkInteractorStyleSwitchBase.h"
#define VTKIS_JOYSTICK 0
#define VTKIS_TRACKBALL 1
#define VTKIS_CAMERA 0
#define VTKIS_ACTOR 1
class vtkInteractorStyleJoystickActor;
class vtkInteractorStyleJoystickCamera;
class vtkInteractorStyleTrackballActor;
class vtkInteractorStyleTrackballCamera;
class vtkInteractorStyleMultiTouchCamera;
class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleSwitch : public vtkInteractorStyleSwitchBase
{
public:
static vtkInteractorStyleSwitch* New();
vtkTypeMacro(vtkInteractorStyleSwitch, vtkInteractorStyleSwitchBase);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* The sub styles need the interactor too.
*/
void SetInteractor(vtkRenderWindowInteractor* iren) override;
/**
* We must override this method in order to pass the setting down to
* the underlying styles
*/
void SetAutoAdjustCameraClippingRange(vtkTypeBool value) override;
//@{
/**
* Set/Get current style
*/
vtkGetObjectMacro(CurrentStyle, vtkInteractorStyle);
void SetCurrentStyleToJoystickActor();
void SetCurrentStyleToJoystickCamera();
void SetCurrentStyleToTrackballActor();
void SetCurrentStyleToTrackballCamera();
void SetCurrentStyleToMultiTouchCamera();
//@}
/**
* Only care about the char event, which is used to switch between
* different styles.
*/
void OnChar() override;
//@{
/**
* Overridden from vtkInteractorObserver because the interactor styles
* used by this class must also be updated.
*/
void SetDefaultRenderer(vtkRenderer*) override;
void SetCurrentRenderer(vtkRenderer*) override;
//@}
protected:
vtkInteractorStyleSwitch();
~vtkInteractorStyleSwitch() override;
void SetCurrentStyle();
vtkInteractorStyleJoystickActor* JoystickActor;
vtkInteractorStyleJoystickCamera* JoystickCamera;
vtkInteractorStyleTrackballActor* TrackballActor;
vtkInteractorStyleTrackballCamera* TrackballCamera;
vtkInteractorStyleMultiTouchCamera* MultiTouchCamera;
vtkInteractorStyle* CurrentStyle;
int JoystickOrTrackball;
int CameraOrActor;
bool MultiTouch;
private:
vtkInteractorStyleSwitch(const vtkInteractorStyleSwitch&) = delete;
void operator=(const vtkInteractorStyleSwitch&) = delete;
};
#endif