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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkInteractorStyleRubberBandPick.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkInteractorStyleRubberBandPick
* @brief Like TrackBallCamera, but this can pick props underneath a rubber band selection
* rectangle.
*
*
* This interactor style allows the user to draw a rectangle in the render
* window by hitting 'r' and then using the left mouse button.
* When the mouse button is released, the attached picker operates on the pixel
* in the center of the selection rectangle. If the picker happens to be a
* vtkAreaPicker it will operate on the entire selection rectangle.
* When the 'p' key is hit the above pick operation occurs on a 1x1 rectangle.
* In other respects it behaves the same as its parent class.
*
* @sa
* vtkAreaPicker
*/
#ifndef vtkInteractorStyleRubberBandPick_h
#define vtkInteractorStyleRubberBandPick_h
#include "vtkInteractionStyleModule.h" // For export macro
#include "vtkInteractorStyleTrackballCamera.h"
class vtkUnsignedCharArray;
class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleRubberBandPick
: public vtkInteractorStyleTrackballCamera
{
public:
static vtkInteractorStyleRubberBandPick* New();
vtkTypeMacro(vtkInteractorStyleRubberBandPick, vtkInteractorStyleTrackballCamera);
void PrintSelf(ostream& os, vtkIndent indent) override;
void StartSelect();
//@{
/**
* Event bindings
*/
void OnMouseMove() override;
void OnLeftButtonDown() override;
void OnLeftButtonUp() override;
void OnChar() override;
//@}
protected:
vtkInteractorStyleRubberBandPick();
~vtkInteractorStyleRubberBandPick() override;
virtual void Pick();
void RedrawRubberBand();
int StartPosition[2];
int EndPosition[2];
int Moving;
vtkUnsignedCharArray* PixelArray;
int CurrentMode;
private:
vtkInteractorStyleRubberBandPick(const vtkInteractorStyleRubberBandPick&) = delete;
void operator=(const vtkInteractorStyleRubberBandPick&) = delete;
};
#endif