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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkInteractorStyleRubberBand2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
* @class vtkInteractorStyleRubberBand2D
* @brief A rubber band interactor for a 2D view
*
*
* vtkInteractorStyleRubberBand2D manages interaction in a 2D view.
* Camera rotation is not allowed with this interactor style.
* Zooming affects the camera's parallel scale only, and assumes
* that the camera is in parallel projection mode.
* The style also allows draws a rubber band using the left button.
* All camera changes invoke StartInteractionEvent when the button
* is pressed, InteractionEvent when the mouse (or wheel) is moved,
* and EndInteractionEvent when the button is released. The bindings
* are as follows:
* Left mouse - Select (invokes a SelectionChangedEvent).
* Right mouse - Zoom.
* Middle mouse - Pan.
* Scroll wheel - Zoom.
*/
#ifndef vtkInteractorStyleRubberBand2D_h
#define vtkInteractorStyleRubberBand2D_h
#include "vtkInteractionStyleModule.h" // For export macro
#include "vtkInteractorStyle.h"
class vtkUnsignedCharArray;
class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleRubberBand2D : public vtkInteractorStyle
{
public:
static vtkInteractorStyleRubberBand2D* New();
vtkTypeMacro(vtkInteractorStyleRubberBand2D, vtkInteractorStyle);
void PrintSelf(ostream& os, vtkIndent indent) override;
void OnLeftButtonDown() override;
void OnLeftButtonUp() override;
void OnMiddleButtonDown() override;
void OnMiddleButtonUp() override;
void OnRightButtonDown() override;
void OnRightButtonUp() override;
void OnMouseMove() override;
void OnMouseWheelForward() override;
void OnMouseWheelBackward() override;
//@{
/**
* Whether to invoke a render when the mouse moves.
*/
vtkSetMacro(RenderOnMouseMove, bool);
vtkGetMacro(RenderOnMouseMove, bool);
vtkBooleanMacro(RenderOnMouseMove, bool);
//@}
/**
* Selection types
*/
enum
{
SELECT_NORMAL = 0,
SELECT_UNION = 1
};
//@{
/**
* Current interaction state
*/
vtkGetMacro(Interaction, int);
//@}
enum
{
NONE,
PANNING,
ZOOMING,
SELECTING
};
//@{
/**
* Access to the start and end positions (display coordinates) of the rubber
* band pick area. This is a convenience method for the wrapped languages
* since the event callData is lost when using those wrappings.
*/
vtkGetVector2Macro(StartPosition, int);
vtkGetVector2Macro(EndPosition, int);
//@}
protected:
vtkInteractorStyleRubberBand2D();
~vtkInteractorStyleRubberBand2D() override;
// The interaction mode
int Interaction;
// Draws the selection rubber band
void RedrawRubberBand();
// The start position of the selection
int StartPosition[2];
// The end position of the selection
int EndPosition[2];
// The pixel array for the rubber band
vtkUnsignedCharArray* PixelArray;
// Whether to render when the mouse moves
bool RenderOnMouseMove;
private:
vtkInteractorStyleRubberBand2D(const vtkInteractorStyleRubberBand2D&) = delete;
void operator=(const vtkInteractorStyleRubberBand2D&) = delete;
};
#endif