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/*=========================================================================
Program: Visualization Toolkit
Module: vtkFieldData.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkFieldData
* @brief represent and manipulate fields of data
*
* vtkFieldData represents and manipulates fields of data. The model of a field
* is a m x n matrix of data values, where m is the number of tuples, and n
* is the number of components. (A tuple is a row of n components in the
* matrix.) The field is assumed to be composed of a set of one or more data
* arrays, where the data in the arrays are of different types (e.g., int,
* double, char, etc.), and there may be variable numbers of components in
* each array. Note that each data array is assumed to be "m" in length
* (i.e., number of tuples), which typically corresponds to the number of
* points or cells in a dataset. Also, each data array must have a
* character-string name. (This is used to manipulate data.)
*
* There are two ways of manipulating and interfacing to fields. You can do
* it generically by manipulating components/tuples via a double-type data
* exchange, or you can do it by grabbing the arrays and manipulating them
* directly. The former is simpler but performs type conversion, which is bad
* if your data has non-castable types like (void) pointers, or you lose
* information as a result of the cast. The, more efficient method means
* managing each array in the field. Using this method you can create
* faster, more efficient algorithms that do not lose information.
*
* @sa
* vtkAbstractArray vtkDataSetAttributes vtkPointData vtkCellData
*/
#ifndef vtkFieldData_h
#define vtkFieldData_h
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkObject.h"
#include "vtkAbstractArray.h" // Needed for inline methods.
class vtkIdList;
class VTKCOMMONDATAMODEL_EXPORT vtkFieldData : public vtkObject
{
public:
static vtkFieldData* New();
vtkTypeMacro(vtkFieldData, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Release all data but do not delete object.
* Also, clear the copy flags.
*/
virtual void Initialize();
/**
* Allocate data for each array.
* Note that ext is no longer used.
*/
vtkTypeBool Allocate(vtkIdType sz, vtkIdType ext = 1000);
/**
* Copy data array structure from a given field. The same arrays
* will exist with the same types, but will contain nothing in the
* copy.
*/
void CopyStructure(vtkFieldData*);
/**
* AllocateOfArrays actually sets the number of
* vtkAbstractArray pointers in the vtkFieldData object, not the
* number of used pointers (arrays). Adding more arrays will
* cause the object to dynamically adjust the number of pointers
* if it needs to extend. Although AllocateArrays can
* be used if the number of arrays which will be added is
* known, it can be omitted with a small computation cost.
*/
void AllocateArrays(int num);
/**
* Get the number of arrays of data available.
* This does not include nullptr array pointers therefore after
* fd->AllocateArray(n); nArrays = GetNumberOfArrays()
* nArrays is not necessarily equal to n.
*/
int GetNumberOfArrays() { return this->NumberOfActiveArrays; }
/**
* Add an array to the array list. If an array with the same name
* already exists - then the added array will replace it.
* Return the index of the added array.
*/
int AddArray(vtkAbstractArray* array);
//@{
/**
* Remove an array (with the given name or index) from the list of arrays.
*/
virtual void RemoveArray(const char* name);
virtual void RemoveArray(int index);
//@}
/**
* Not recommended for use. Use GetAbstractArray(int i) instead.
*
* Return the ith array in the field. A nullptr is returned if the
* index i is out of range, or if the array at the given
* index is not a vtkDataArray. To access vtkStringArray,
* vtkUnicodeStringArray, or vtkVariantArray, use GetAbstractArray(int i).
*/
vtkDataArray* GetArray(int i);
/**
* Not recommended for use. Use
* GetAbstractArray(const char *arrayName, int &index) instead.
*
* Return the array with the name given. Returns nullptr if array not found.
* A nullptr is also returned if the array with the given name is not a
* vtkDataArray. To access vtkStringArray, vtkUnicodeStringArray, or
* vtkVariantArray, use GetAbstractArray(const char* arrayName, int &index).
* Also returns the index of the array if found, -1 otherwise.
*/
vtkDataArray* GetArray(const char* arrayName, int& index);
//@{
/**
* Not recommended for use. Use GetAbstractArray(const char *arrayName)
* instead.
*
* Return the array with the name given. Returns nullptr if array not found.
* A nullptr is also returned if the array with the given name is not a
* vtkDataArray. To access vtkStringArray, vtkUnicodeStringArray, or
* vtkVariantArray, use GetAbstractArray(const char *arrayName).
*/
vtkDataArray* GetArray(const char* arrayName)
{
int i;
return this->GetArray(arrayName, i);
}
//@}
/**
* Returns the ith array in the field. Unlike GetArray(), this method returns
* a vtkAbstractArray and can be used to access any array type. A nullptr is
* returned only if the index i is out of range.
*/
vtkAbstractArray* GetAbstractArray(int i);
/**
* Return the array with the name given. Returns nullptr if array not found.
* Unlike GetArray(), this method returns a vtkAbstractArray and can be used
* to access any array type. Also returns index of array if found, -1
* otherwise.
*/
vtkAbstractArray* GetAbstractArray(const char* arrayName, int& index);
//@{
/**
* Return the array with the name given. Returns nullptr if array not found.
* Unlike GetArray(), this method returns a vtkAbstractArray and can be used
* to access any array type.
*/
vtkAbstractArray* GetAbstractArray(const char* arrayName)
{
int i;
return this->GetAbstractArray(arrayName, i);
}
//@}
//@{
/**
* Return 1 if an array with the given name could be found. 0 otherwise.
*/
int HasArray(const char* name)
{
int i;
vtkAbstractArray* array = this->GetAbstractArray(name, i);
// assert( i == -1);
return array ? 1 : 0;
}
//@}
//@{
/**
* Get the name of ith array.
* Note that this is equivalent to:
* GetAbstractArray(i)->GetName() if ith array pointer is not nullptr
*/
const char* GetArrayName(int i)
{
vtkAbstractArray* da = this->GetAbstractArray(i);
return da ? da->GetName() : nullptr;
}
//@}
/**
* Pass entire arrays of input data through to output. Obey the "copy"
* flags.
*/
virtual void PassData(vtkFieldData* fd);
/**
* Turn on/off the copying of the field specified by name.
* During the copying/passing, the following rules are followed for each
* array:
* 1. If the copy flag for an array is set (on or off), it is applied
* This overrides rule 2.
* 2. If CopyAllOn is set, copy the array.
* If CopyAllOff is set, do not copy the array
*/
void CopyFieldOn(const char* name) { this->CopyFieldOnOff(name, 1); }
void CopyFieldOff(const char* name) { this->CopyFieldOnOff(name, 0); }
/**
* Turn on copying of all data.
* During the copying/passing, the following rules are followed for each
* array:
* 1. If the copy flag for an array is set (on or off), it is applied
* This overrides rule 2.
* 2. If CopyAllOn is set, copy the array.
* If CopyAllOff is set, do not copy the array
*/
virtual void CopyAllOn(int unused = 0);
/**
* Turn off copying of all data.
* During the copying/passing, the following rules are followed for each
* array:
* 1. If the copy flag for an array is set (on or off), it is applied
* This overrides rule 2.
* 2. If CopyAllOn is set, copy the array.
* If CopyAllOff is set, do not copy the array
*/
virtual void CopyAllOff(int unused = 0);
/**
* Copy a field by creating new data arrays (i.e., duplicate storage).
*/
virtual void DeepCopy(vtkFieldData* da);
/**
* Copy a field by reference counting the data arrays.
*/
virtual void ShallowCopy(vtkFieldData* da);
/**
* Squeezes each data array in the field (Squeeze() reclaims unused memory.)
*/
void Squeeze();
/**
* Resets each data array in the field (Reset() does not release memory but
* it makes the arrays look like they are empty.)
*/
void Reset();
/**
* Return the memory in kibibytes (1024 bytes) consumed by this field data. Used to
* support streaming and reading/writing data. The value returned is
* guaranteed to be greater than or equal to the memory required to
* actually represent the data represented by this object.
*/
virtual unsigned long GetActualMemorySize();
/**
* Check object's components for modified times.
*/
vtkMTimeType GetMTime() override;
/**
* Get a field from a list of ids. Supplied field f should have same
* types and number of data arrays as this one (i.e., like
* CopyStructure() creates). This method should not be used if the
* instance is from a subclass of vtkFieldData (vtkPointData or
* vtkCellData). This is because in those cases, the attribute data
* is stored with the other fields and will cause the method to
* behave in an unexpected way.
*/
void GetField(vtkIdList* ptId, vtkFieldData* f);
/**
* Return the array containing the ith component of the field. The
* return value is an integer number n 0<=n<this->NumberOfArrays. Also,
* an integer value is returned indicating the component in the array
* is returned. Method returns -1 if specified component is not
* in the field.
*/
int GetArrayContainingComponent(int i, int& arrayComp);
/**
* Get the number of components in the field. This is determined by adding
* up the components in each non-nullptr array.
* This method should not be used if the instance is from a
* subclass of vtkFieldData (vtkPointData or vtkCellData).
* This is because in those cases, the attribute data is
* stored with the other fields and will cause the method
* to behave in an unexpected way.
*/
int GetNumberOfComponents();
/**
* Get the number of tuples in the field. Note: some fields have arrays with
* different numbers of tuples; this method returns the number of tuples in
* the first array. Mixed-length arrays may have to be treated specially.
* This method should not be used if the instance is from a
* subclass of vtkFieldData (vtkPointData or vtkCellData).
* This is because in those cases, the attribute data is
* stored with the other fields and will cause the method
* to behave in an unexpected way.
*/
vtkIdType GetNumberOfTuples();
/**
* Set the number of tuples for each data array in the field.
* This method should not be used if the instance is from a
* subclass of vtkFieldData (vtkPointData or vtkCellData).
* This is because in those cases, the attribute data is
* stored with the other fields and will cause the method
* to behave in an unexpected way.
*/
void SetNumberOfTuples(const vtkIdType number);
/**
* Set the jth tuple in source field data at the ith location.
* Set operations mean that no range checking is performed, so
* they're faster.
*/
void SetTuple(const vtkIdType i, const vtkIdType j, vtkFieldData* source);
/**
* Insert the jth tuple in source field data at the ith location.
* Range checking is performed and memory allocates as necessary.
*/
void InsertTuple(const vtkIdType i, const vtkIdType j, vtkFieldData* source);
/**
* Insert the jth tuple in source field data at the end of the
* tuple matrix. Range checking is performed and memory is allocated
* as necessary.
*/
vtkIdType InsertNextTuple(const vtkIdType j, vtkFieldData* source);
protected:
vtkFieldData();
~vtkFieldData() override;
int NumberOfArrays;
int NumberOfActiveArrays;
vtkAbstractArray** Data;
/**
* Set an array to define the field.
*/
void SetArray(int i, vtkAbstractArray* array);
/**
* Release all data but do not delete object.
*/
virtual void InitializeFields();
struct CopyFieldFlag
{
char* ArrayName;
int IsCopied;
};
CopyFieldFlag* CopyFieldFlags; // the names of fields not to be copied
int NumberOfFieldFlags; // the number of fields not to be copied
void CopyFieldOnOff(const char* name, int onOff);
void ClearFieldFlags();
int FindFlag(const char* field);
int GetFlag(const char* field);
void CopyFlags(const vtkFieldData* source);
int DoCopyAllOn;
int DoCopyAllOff;
private:
vtkFieldData(const vtkFieldData&) = delete;
void operator=(const vtkFieldData&) = delete;
public:
class VTKCOMMONDATAMODEL_EXPORT BasicIterator
{
public:
BasicIterator();
BasicIterator(const BasicIterator& source);
BasicIterator(const int* list, unsigned int listSize);
BasicIterator& operator=(const BasicIterator& source);
virtual ~BasicIterator();
void PrintSelf(ostream& os, vtkIndent indent);
int GetListSize() const { return this->ListSize; }
int GetCurrentIndex() { return this->List[this->Position]; }
int BeginIndex()
{
this->Position = -1;
return this->NextIndex();
}
int End() const { return (this->Position >= this->ListSize); }
int NextIndex()
{
this->Position++;
return (this->End() ? -1 : this->List[this->Position]);
}
protected:
int* List;
int ListSize;
int Position;
};
class VTKCOMMONDATAMODEL_EXPORT Iterator : public BasicIterator
{
public:
Iterator(const Iterator& source);
Iterator& operator=(const Iterator& source);
~Iterator() override;
Iterator(vtkFieldData* dsa, const int* list = nullptr, unsigned int listSize = 0);
vtkDataArray* Begin()
{
this->Position = -1;
return this->Next();
}
vtkDataArray* Next()
{
this->Position++;
if (this->End())
{
return nullptr;
}
// vtkFieldData::GetArray() can return null, which implies that
// a the array at the given index in not a vtkDataArray subclass.
// This iterator skips such arrays.
vtkDataArray* cur = Fields->GetArray(this->List[this->Position]);
return (cur ? cur : this->Next());
}
void DetachFieldData();
protected:
vtkFieldData* Fields;
int Detached;
};
};
#endif