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144 lines
4.2 KiB
C
144 lines
4.2 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkExporter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkExporter
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* @brief abstract class to write a scene to a file
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*
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* vtkExporter is an abstract class that exports a scene to a file. It
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* is very similar to vtkWriter except that a writer only writes out
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* the geometric and topological data for an object, where an exporter
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* can write out material properties, lighting, camera parameters etc.
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* The concrete subclasses of this class may not write out all of this
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* information. For example vtkOBJExporter writes out Wavefront obj files
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* which do not include support for camera parameters.
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*
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* vtkExporter provides the convenience methods StartWrite() and EndWrite().
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* These methods are executed before and after execution of the Write()
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* method. You can also specify arguments to these methods.
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* This class defines SetInput and GetInput methods which take or return
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* a vtkRenderWindow.
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* @warning
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* Every subclass of vtkExporter must implement a WriteData() method.
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*
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* @sa
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* vtkOBJExporter vtkRenderWindow vtkWriter
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*/
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#ifndef vtkExporter_h
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#define vtkExporter_h
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#include "vtkIOExportModule.h" // For export macro
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#include "vtkObject.h"
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class vtkRenderWindow;
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class vtkRenderer;
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class VTKIOEXPORT_EXPORT vtkExporter : public vtkObject
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{
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public:
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vtkTypeMacro(vtkExporter, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Write data to output. Method executes subclasses WriteData() method, as
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* well as StartWrite() and EndWrite() methods.
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*/
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virtual void Write();
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/**
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* Convenient alias for Write() method.
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*/
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void Update();
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//@{
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/**
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* Set/Get the rendering window that contains the scene to be written.
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*/
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virtual void SetRenderWindow(vtkRenderWindow*);
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vtkGetObjectMacro(RenderWindow, vtkRenderWindow);
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//@}
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//@{
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/**
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* Set/Get the renderer that contains actors to be written.
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* If it is set to nullptr (by default), then in most subclasses
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* the behavior is to only export actors of the first renderer.
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* In some subclasses, if ActiveRenderer is nullptr then
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* actors of all renderers will be exported.
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* The renderer must be in the renderer collection of the specified
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* RenderWindow.
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* \sa SetRenderWindow()
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*/
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virtual void SetActiveRenderer(vtkRenderer*);
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vtkGetObjectMacro(ActiveRenderer, vtkRenderer);
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//@}
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//@{
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/**
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* These methods are provided for backward compatibility. Will disappear
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* soon.
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*/
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void SetInput(vtkRenderWindow* renWin) { this->SetRenderWindow(renWin); }
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vtkRenderWindow* GetInput() { return this->GetRenderWindow(); }
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//@}
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/**
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* Specify a function to be called before data is written. Function will
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* be called with argument provided.
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*/
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void SetStartWrite(void (*f)(void*), void* arg);
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/**
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* Specify a function to be called after data is written.
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* Function will be called with argument provided.
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*/
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void SetEndWrite(void (*f)(void*), void* arg);
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/**
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* Set the arg delete method. This is used to free user memory.
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*/
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void SetStartWriteArgDelete(void (*f)(void*));
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/**
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* Set the arg delete method. This is used to free user memory.
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*/
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void SetEndWriteArgDelete(void (*f)(void*));
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/**
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* Returns the MTime also considering the RenderWindow.
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*/
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vtkMTimeType GetMTime() override;
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protected:
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vtkExporter();
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~vtkExporter() override;
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vtkRenderWindow* RenderWindow;
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vtkRenderer* ActiveRenderer;
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virtual void WriteData() = 0;
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void (*StartWrite)(void*);
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void (*StartWriteArgDelete)(void*);
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void* StartWriteArg;
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void (*EndWrite)(void*);
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void (*EndWriteArgDelete)(void*);
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void* EndWriteArg;
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private:
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vtkExporter(const vtkExporter&) = delete;
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void operator=(const vtkExporter&) = delete;
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};
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#endif
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