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101 lines
4.2 KiB
C
101 lines
4.2 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkDiscreteMarchingCubes.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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// .SECTION Thanks
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// Jim Miller at GE Research implemented the original version of this
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// filter.
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// This work was supported by PHS Research Grant No. 1 P41 RR13218-01
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// from the National Center for Research Resources and supported by a
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// grant from the DARPA, executed by the U.S. Army Medical Research
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// and Materiel Command/TATRC Cooperative Agreement,
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// Contract # W81XWH-04-2-0012.
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=========================================================================*/
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/**
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* @class vtkDiscreteMarchingCubes
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* @brief generate object boundaries from
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* labelled volumes
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*
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* takes as input a volume (e.g., 3D structured point set) of
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* segmentation labels and generates on output one or more
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* models representing the boundaries between the specified label and
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* the adjacent structures. One or more label values must be specified to
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* generate the models. The boundary positions are always defined to
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* be half-way between adjacent voxels. This filter works best with
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* integral scalar values.
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* If ComputeScalars is on (the default), each output cell will have
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* cell data that corresponds to the scalar value (segmentation label)
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* of the corresponding cube. Note that this differs from vtkMarchingCubes,
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* which stores the scalar value as point data. The rationale for this
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* difference is that cell vertices may be shared between multiple
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* cells. This also means that the resultant polydata may be
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* non-manifold (cell faces may be coincident). To further process the
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* polydata, users should either: 1) extract cells that have a common
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* scalar value using vtkThreshold, or 2) process the data with
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* filters that can handle non-manifold polydata
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* (e.g. vtkWindowedSincPolyDataFilter).
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* Also note, Normals and Gradients are not computed.
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* If ComputeAdjacentScalars is on (default is off), each output point will have
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* point data that contains the label value of the neighbouring voxel.
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* This allows to remove regions of the resulting vtkPolyData that are
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* adjacent to specific label meshes. For example, if the input is a label
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* image that was created by running a watershed transformation on a distance
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* map followed by masking with the original binary segmentation. For further
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* details and images see the VTK Journal paper
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* "Providing values of adjacent voxel with vtkDiscreteMarchingCubes"
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* by Roman Grothausmann:
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* http://hdl.handle.net/10380/3559
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* http://www.vtkjournal.org/browse/publication/975
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* @warning
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* This filter is specialized to volumes. If you are interested in
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* contouring other types of data, use the general vtkContourFilter. If you
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* want to contour an image (i.e., a volume slice), use vtkMarchingSquares.
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* @sa
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* vtkContourFilter vtkSliceCubes vtkMarchingSquares vtkDividingCubes
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*/
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#ifndef vtkDiscreteMarchingCubes_h
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#define vtkDiscreteMarchingCubes_h
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#include "vtkFiltersGeneralModule.h" // For export macro
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#include "vtkMarchingCubes.h"
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class VTKFILTERSGENERAL_EXPORT vtkDiscreteMarchingCubes : public vtkMarchingCubes
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{
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public:
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static vtkDiscreteMarchingCubes* New();
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vtkTypeMacro(vtkDiscreteMarchingCubes, vtkMarchingCubes);
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//@{
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/**
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* Set/Get the computation of neighbouring voxel values.
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*/
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vtkSetMacro(ComputeAdjacentScalars, vtkTypeBool);
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vtkGetMacro(ComputeAdjacentScalars, vtkTypeBool);
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vtkBooleanMacro(ComputeAdjacentScalars, vtkTypeBool);
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//@}
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protected:
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vtkDiscreteMarchingCubes();
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~vtkDiscreteMarchingCubes() override;
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int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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vtkTypeBool ComputeAdjacentScalars;
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private:
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vtkDiscreteMarchingCubes(const vtkDiscreteMarchingCubes&) = delete;
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void operator=(const vtkDiscreteMarchingCubes&) = delete;
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};
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#endif
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