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82 lines
2.6 KiB
C
82 lines
2.6 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkCriticalSection.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkCriticalSection
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* @brief Critical section locking class
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*
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* vtkCriticalSection allows the locking of variables which are accessed
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* through different threads. This header file also defines
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* vtkSimpleCriticalSection which is not a subclass of vtkObject.
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* The API is identical to that of vtkMutexLock, and the behavior is
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* identical as well, except on Windows 9x/NT platforms. The only difference
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* on these platforms is that vtkMutexLock is more flexible, in that
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* it works across processes as well as across threads, but also costs
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* more, in that it evokes a 600-cycle x86 ring transition. The
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* vtkCriticalSection provides a higher-performance equivalent (on
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* Windows) but won't work across processes. Since it is unclear how,
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* in vtk, an object at the vtk level can be shared across processes
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* in the first place, one should use vtkCriticalSection unless one has
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* a very good reason to use vtkMutexLock. If higher-performance equivalents
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* for non-Windows platforms (Irix, SunOS, etc) are discovered, they
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* should replace the implementations in this class
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*/
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#ifndef vtkCriticalSection_h
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#define vtkCriticalSection_h
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#include "vtkCommonCoreModule.h" // For export macro
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#include "vtkObject.h"
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#include "vtkSimpleCriticalSection.h" // For simple critical section
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class VTKCOMMONCORE_EXPORT vtkCriticalSection : public vtkObject
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{
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public:
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static vtkCriticalSection* New();
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vtkTypeMacro(vtkCriticalSection, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Lock the vtkCriticalSection
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*/
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void Lock();
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/**
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* Unlock the vtkCriticalSection
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*/
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void Unlock();
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protected:
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vtkSimpleCriticalSection SimpleCriticalSection;
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vtkCriticalSection() {}
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~vtkCriticalSection() override {}
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private:
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vtkCriticalSection(const vtkCriticalSection&) = delete;
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void operator=(const vtkCriticalSection&) = delete;
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};
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inline void vtkCriticalSection::Lock()
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{
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this->SimpleCriticalSection.Lock();
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}
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inline void vtkCriticalSection::Unlock()
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{
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this->SimpleCriticalSection.Unlock();
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}
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#endif
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