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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkContextMouseEvent.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkContextMouseEvent
* @brief data structure to represent mouse events.
*
*
* Provides a convenient data structure to represent mouse events in the
* vtkContextScene. Passed to vtkAbstractContextItem objects.
*/
#ifndef vtkContextMouseEvent_h
#define vtkContextMouseEvent_h
#include "vtkRenderingContext2DModule.h" // For export macro
#include "vtkVector.h" // Needed for vtkVector2f and vtkVector2i
#include "vtkWin32Header.h" // For export macros.
class vtkRenderWindowInteractor;
class VTKRENDERINGCONTEXT2D_EXPORT vtkContextMouseEvent
{
public:
/**
* Enumeration of mouse buttons.
*/
enum
{
NO_BUTTON = 0,
LEFT_BUTTON = 1,
MIDDLE_BUTTON = 2,
RIGHT_BUTTON = 4
};
/**
* Enumeration of modifier keys.
*/
enum
{
NO_MODIFIER = 0,
ALT_MODIFIER = 1,
SHIFT_MODIFIER = 2,
CONTROL_MODIFIER = 4
};
vtkContextMouseEvent() {}
/**
* Set the interactor for the mouse event.
*/
void SetInteractor(vtkRenderWindowInteractor* interactor) { this->Interactor = interactor; }
/**
* Get the interactor for the mouse event. This can be null, and is provided
* only for convenience.
*/
vtkRenderWindowInteractor* GetInteractor() const { return this->Interactor; }
/**
* Set/get the position of the mouse in the item's coordinates.
*/
void SetPos(const vtkVector2f& pos) { this->Pos = pos; }
vtkVector2f GetPos() const { return this->Pos; }
/**
* Set/get the position of the mouse in scene coordinates.
*/
void SetScenePos(const vtkVector2f& pos) { this->ScenePos = pos; }
vtkVector2f GetScenePos() const { return this->ScenePos; }
/**
* Set/get the position of the mouse in screen coordinates.
*/
void SetScreenPos(const vtkVector2i& pos) { this->ScreenPos = pos; }
vtkVector2i GetScreenPos() const { return this->ScreenPos; }
/**
* Set/get the position of the mouse in the item's coordinates.
*/
void SetLastPos(const vtkVector2f& pos) { this->LastPos = pos; }
vtkVector2f GetLastPos() const { return this->LastPos; }
/**
* Set/get the position of the mouse in scene coordinates.
*/
void SetLastScenePos(const vtkVector2f& pos) { this->LastScenePos = pos; }
vtkVector2f GetLastScenePos() const { return this->LastScenePos; }
/**
* Set/get the position of the mouse in screen coordinates.
*/
void SetLastScreenPos(const vtkVector2i& pos) { this->LastScreenPos = pos; }
vtkVector2i GetLastScreenPos() const { return this->LastScreenPos; }
/**
* Set/get the mouse button that caused the event, with possible values being
* NO_BUTTON, LEFT_BUTTON, MIDDLE_BUTTON and RIGHT_BUTTON.
*/
void SetButton(int button) { this->Button = button; }
int GetButton() const { return this->Button; }
/**
* Return the modifier keys, if any, ORed together. Valid modifier enum values
* are NO_MODIFIER, ALT_MODIFIER, SHIFT_MODIFIER and/or CONTROL_MODIFIER.
*/
int GetModifiers() const;
protected:
/**
* Position of the mouse in item coordinate system.
*/
vtkVector2f Pos;
/**
* Position of the mouse the scene coordinate system.
*/
vtkVector2f ScenePos;
/**
* Position of the mouse in screen coordinates
*/
vtkVector2i ScreenPos;
/**
* `Pos' at the previous mouse event.
*/
vtkVector2f LastPos;
/**
* `ScenePos'at the previous mouse event.
*/
vtkVector2f LastScenePos;
/**
* `ScreenPos' at the previous mouse event.
*/
vtkVector2i LastScreenPos;
/**
* Mouse button that caused the event, using the anonymous enumeration.
*/
int Button;
protected:
vtkRenderWindowInteractor* Interactor;
};
#endif // vtkContextMouseEvent_h
// VTK-HeaderTest-Exclude: vtkContextMouseEvent.h