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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkCollection.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCollection
* @brief create and manipulate ordered lists of objects
*
* vtkCollection is a general object for creating and manipulating lists
* of objects. The lists are ordered and allow duplicate entries.
* vtkCollection also serves as a base class for lists of specific types
* of objects.
*
* @sa
* vtkActorCollection vtkAssemblyPaths vtkDataSetCollection
* vtkImplicitFunctionCollection vtkLightCollection vtkPolyDataCollection
* vtkRenderWindowCollection vtkRendererCollection
* vtkStructuredPointsCollection vtkTransformCollection vtkVolumeCollection
*/
#ifndef vtkCollection_h
#define vtkCollection_h
#include "vtkCommonCoreModule.h" // For export macro
#include "vtkObject.h"
class vtkCollectionElement //;prevents pick-up by man page generator
{
public:
vtkCollectionElement()
: Item(nullptr)
, Next(nullptr)
{
}
vtkObject* Item;
vtkCollectionElement* Next;
};
typedef void* vtkCollectionSimpleIterator;
class vtkCollectionIterator;
class VTKCOMMONCORE_EXPORT vtkCollection : public vtkObject
{
public:
vtkTypeMacro(vtkCollection, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Construct with empty list.
*/
static vtkCollection* New();
/**
* Add an object to the bottom of the list. Does not prevent duplicate entries.
*/
void AddItem(vtkObject*);
/**
* Insert item into the list after the i'th item. Does not prevent duplicate entries.
* If i < 0 the item is placed at the top of the list.
*/
void InsertItem(int i, vtkObject*);
/**
* Replace the i'th item in the collection with another item.
*/
void ReplaceItem(int i, vtkObject*);
/**
* Remove the i'th item in the list.
* Be careful if using this function during traversal of the list using
* GetNextItemAsObject (or GetNextItem in derived class). The list WILL
* be shortened if a valid index is given! If this->Current is equal to the
* element being removed, have it point to then next element in the list.
*/
void RemoveItem(int i);
/**
* Remove an object from the list. Removes the first object found, not
* all occurrences. If no object found, list is unaffected. See warning
* in description of RemoveItem(int).
*/
void RemoveItem(vtkObject*);
/**
* Remove all objects from the list.
*/
void RemoveAllItems();
/**
* Search for an object and return location in list. If the return value is
* 0, the object was not found. If the object was found, the location is
* the return value-1.
*/
int IsItemPresent(vtkObject* a);
/**
* Return the number of objects in the list.
*/
int GetNumberOfItems() { return this->NumberOfItems; }
/**
* Initialize the traversal of the collection. This means the data pointer
* is set at the beginning of the list.
*/
void InitTraversal() { this->Current = this->Top; }
/**
* A reentrant safe way to iterate through a collection.
* Just pass the same cookie value around each time
*/
void InitTraversal(vtkCollectionSimpleIterator& cookie)
{
cookie = static_cast<vtkCollectionSimpleIterator>(this->Top);
}
/**
* Get the next item in the collection. nullptr is returned if the collection
* is exhausted.
*/
vtkObject* GetNextItemAsObject();
/**
* Get the i'th item in the collection. nullptr is returned if i is out
* of range
*/
vtkObject* GetItemAsObject(int i);
/**
* A reentrant safe way to get the next object as a collection. Just pass the
* same cookie back and forth.
*/
vtkObject* GetNextItemAsObject(vtkCollectionSimpleIterator& cookie);
/**
* Get an iterator to traverse the objects in this collection.
*/
VTK_NEWINSTANCE vtkCollectionIterator* NewIterator();
//@{
/**
* Participate in garbage collection.
*/
void Register(vtkObjectBase* o) override;
void UnRegister(vtkObjectBase* o) override;
//@}
protected:
vtkCollection();
~vtkCollection() override;
virtual void RemoveElement(vtkCollectionElement* element, vtkCollectionElement* previous);
virtual void DeleteElement(vtkCollectionElement*);
int NumberOfItems;
vtkCollectionElement* Top;
vtkCollectionElement* Bottom;
vtkCollectionElement* Current;
friend class vtkCollectionIterator;
// See vtkGarbageCollector.h:
void ReportReferences(vtkGarbageCollector* collector) override;
private:
vtkCollection(const vtkCollection&) = delete;
void operator=(const vtkCollection&) = delete;
};
inline vtkObject* vtkCollection::GetNextItemAsObject()
{
vtkCollectionElement* elem = this->Current;
if (elem != nullptr)
{
this->Current = elem->Next;
return elem->Item;
}
else
{
return nullptr;
}
}
inline vtkObject* vtkCollection::GetNextItemAsObject(void*& cookie)
{
vtkCollectionElement* elem = static_cast<vtkCollectionElement*>(cookie);
if (elem != nullptr)
{
cookie = static_cast<void*>(elem->Next);
return elem->Item;
}
else
{
return nullptr;
}
}
#endif