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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkClearRGBPass.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkClearRGBPass
* @brief Paint in the color buffer.
*
* Clear the color buffer to the specified color.
*
* @sa
* vtkValuePasses
*/
#ifndef vtkClearRGBPass_h
#define vtkClearRGBPass_h
#include "vtkRenderPass.h"
#include "vtkRenderingOpenGL2Module.h" // For export macro
class vtkOpenGLRenderWindow;
class VTKRENDERINGOPENGL2_EXPORT vtkClearRGBPass : public vtkRenderPass
{
public:
static vtkClearRGBPass* New();
vtkTypeMacro(vtkClearRGBPass, vtkRenderPass);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Perform rendering according to a render state s.
*/
void Render(const vtkRenderState* s) override;
//@{
/**
* Set/Get the background color of the rendering screen using an rgb color
* specification.
*/
vtkSetVector3Macro(Background, double);
vtkGetVector3Macro(Background, double);
//@}
protected:
/**
* Default constructor.
*/
vtkClearRGBPass();
/**
* Destructor.
*/
~vtkClearRGBPass() override;
double Background[3];
private:
vtkClearRGBPass(const vtkClearRGBPass&) = delete;
void operator=(const vtkClearRGBPass&) = delete;
};
#endif