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379 lines
11 KiB
C
379 lines
11 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkBitArray.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkBitArray
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* @brief dynamic, self-adjusting array of bits
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*
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* vtkBitArray is an array of bits (0/1 data value). The array is packed
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* so that each byte stores eight bits. vtkBitArray provides methods
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* for insertion and retrieval of bits, and will automatically resize
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* itself to hold new data.
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*/
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#ifndef vtkBitArray_h
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#define vtkBitArray_h
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#include "vtkCommonCoreModule.h" // For export macro
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#include "vtkDataArray.h"
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class vtkBitArrayLookup;
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class VTKCOMMONCORE_EXPORT vtkBitArray : public vtkDataArray
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{
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public:
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enum DeleteMethod
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{
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VTK_DATA_ARRAY_FREE = vtkAbstractArray::VTK_DATA_ARRAY_FREE,
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VTK_DATA_ARRAY_DELETE = vtkAbstractArray::VTK_DATA_ARRAY_DELETE,
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VTK_DATA_ARRAY_ALIGNED_FREE = vtkAbstractArray::VTK_DATA_ARRAY_ALIGNED_FREE,
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VTK_DATA_ARRAY_USER_DEFINED = vtkAbstractArray::VTK_DATA_ARRAY_USER_DEFINED
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};
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static vtkBitArray* New();
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vtkTypeMacro(vtkBitArray, vtkDataArray);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Allocate memory for this array. Delete old storage only if necessary.
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* Note that ext is no longer used.
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*/
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vtkTypeBool Allocate(vtkIdType sz, vtkIdType ext = 1000) override;
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/**
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* Release storage and reset array to initial state.
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*/
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void Initialize() override;
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// satisfy vtkDataArray API
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int GetDataType() const override { return VTK_BIT; }
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int GetDataTypeSize() const override { return 0; }
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/**
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* Set the number of n-tuples in the array.
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*/
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void SetNumberOfTuples(vtkIdType number) override;
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/**
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* Set the tuple at the ith location using the jth tuple in the source array.
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* This method assumes that the two arrays have the same type
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* and structure. Note that range checking and memory allocation is not
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* performed; use in conjunction with SetNumberOfTuples() to allocate space.
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*/
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void SetTuple(vtkIdType i, vtkIdType j, vtkAbstractArray* source) override;
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/**
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* Insert the jth tuple in the source array, at ith location in this array.
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* Note that memory allocation is performed as necessary to hold the data.
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*/
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void InsertTuple(vtkIdType i, vtkIdType j, vtkAbstractArray* source) override;
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/**
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* Copy the tuples indexed in srcIds from the source array to the tuple
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* locations indexed by dstIds in this array.
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* Note that memory allocation is performed as necessary to hold the data.
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*/
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void InsertTuples(vtkIdList* dstIds, vtkIdList* srcIds, vtkAbstractArray* source) override;
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/**
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* Copy n consecutive tuples starting at srcStart from the source array to
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* this array, starting at the dstStart location.
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* Note that memory allocation is performed as necessary to hold the data.
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*/
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void InsertTuples(
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vtkIdType dstStart, vtkIdType n, vtkIdType srcStart, vtkAbstractArray* source) override;
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/**
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* Insert the jth tuple in the source array, at the end in this array.
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* Note that memory allocation is performed as necessary to hold the data.
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* Returns the location at which the data was inserted.
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*/
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vtkIdType InsertNextTuple(vtkIdType j, vtkAbstractArray* source) override;
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/**
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* Get a pointer to a tuple at the ith location. This is a dangerous method
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* (it is not thread safe since a pointer is returned).
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*/
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double* GetTuple(vtkIdType i) override;
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/**
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* Copy the tuple value into a user-provided array.
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*/
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void GetTuple(vtkIdType i, double* tuple) override;
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//@{
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/**
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* Set the tuple value at the ith location in the array.
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*/
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void SetTuple(vtkIdType i, const float* tuple) override;
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void SetTuple(vtkIdType i, const double* tuple) override;
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//@}
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//@{
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/**
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* Insert (memory allocation performed) the tuple into the ith location
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* in the array.
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*/
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void InsertTuple(vtkIdType i, const float* tuple) override;
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void InsertTuple(vtkIdType i, const double* tuple) override;
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//@}
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//@{
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/**
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* Insert (memory allocation performed) the tuple onto the end of the array.
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*/
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vtkIdType InsertNextTuple(const float* tuple) override;
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vtkIdType InsertNextTuple(const double* tuple) override;
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//@}
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//@{
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/**
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* These methods remove tuples from the data array. They shift data and
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* resize array, so the data array is still valid after this operation. Note,
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* this operation is fairly slow.
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*/
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void RemoveTuple(vtkIdType id) override;
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void RemoveFirstTuple() override;
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void RemoveLastTuple() override;
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//@}
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/**
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* Set the data component at the ith tuple and jth component location.
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* Note that i is less then NumberOfTuples and j is less then
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* NumberOfComponents. Make sure enough memory has been allocated (use
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* SetNumberOfTuples() and SetNumberOfComponents()).
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*/
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void SetComponent(vtkIdType i, int j, double c) override;
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/**
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* Free any unneeded memory.
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*/
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void Squeeze() override;
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/**
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* Resize the array while conserving the data.
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*/
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vtkTypeBool Resize(vtkIdType numTuples) override;
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/**
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* Get the data at a particular index.
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*/
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int GetValue(vtkIdType id) const;
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/**
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* Set the data at a particular index. Does not do range checking. Make sure
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* you use the method SetNumberOfValues() before inserting data.
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*/
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void SetValue(vtkIdType id, int value);
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/**
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* Inserts values and checks to make sure there is enough memory
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*/
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void InsertValue(vtkIdType id, int i);
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/**
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* Set a value in the array from a variant.
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*/
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void SetVariantValue(vtkIdType idx, vtkVariant value) override;
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/**
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* Inserts values from a variant and checks to ensure there is enough memory
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*/
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void InsertVariantValue(vtkIdType idx, vtkVariant value) override;
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vtkIdType InsertNextValue(int i);
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/**
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* Insert the data component at ith tuple and jth component location.
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* Note that memory allocation is performed as necessary to hold the data.
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*/
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void InsertComponent(vtkIdType i, int j, double c) override;
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/**
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* Direct manipulation of the underlying data.
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*/
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unsigned char* GetPointer(vtkIdType id) { return this->Array + id / 8; }
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/**
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* Get the address of a particular data index. Make sure data is allocated
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* for the number of items requested. Set MaxId according to the number of
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* data values requested.
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*/
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unsigned char* WritePointer(vtkIdType id, vtkIdType number);
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void* WriteVoidPointer(vtkIdType id, vtkIdType number) override
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{
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return this->WritePointer(id, number);
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}
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void* GetVoidPointer(vtkIdType id) override { return static_cast<void*>(this->GetPointer(id)); }
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/**
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* Deep copy of another bit array.
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*/
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void DeepCopy(vtkDataArray* da) override;
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void DeepCopy(vtkAbstractArray* aa) override { this->Superclass::DeepCopy(aa); }
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//@{
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/**
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* This method lets the user specify data to be held by the array. The
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* array argument is a pointer to the data. size is the size of
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* the array supplied by the user. Set save to 1 to keep the class
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* from deleting the array when it cleans up or reallocates memory.
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* The class uses the actual array provided; it does not copy the data
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* from the supplied array.
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* If the delete method is VTK_DATA_ARRAY_USER_DEFINED
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* a custom free function can be assigned to be called using SetArrayFreeFunction,
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* if no custom function is assigned we will default to delete[].
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*/
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#ifndef __VTK_WRAP__
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void SetArray(
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unsigned char* array, vtkIdType size, int save, int deleteMethod = VTK_DATA_ARRAY_DELETE);
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#endif
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void SetVoidArray(void* array, vtkIdType size, int save) override
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{
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this->SetArray(static_cast<unsigned char*>(array), size, save);
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}
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void SetVoidArray(void* array, vtkIdType size, int save, int deleteMethod) override
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{
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this->SetArray(static_cast<unsigned char*>(array), size, save, deleteMethod);
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}
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//@}
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/**
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* This method allows the user to specify a custom free function to be
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* called when the array is deallocated. Calling this method will implicitly
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* mean that the given free function will be called when the class
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* cleans up or reallocates memory.
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**/
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void SetArrayFreeFunction(void (*callback)(void*)) override;
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/**
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* Returns a new vtkBitArrayIterator instance.
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*/
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VTK_NEWINSTANCE vtkArrayIterator* NewIterator() override;
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//@{
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/**
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* Return the indices where a specific value appears.
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*/
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vtkIdType LookupValue(vtkVariant value) override;
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void LookupValue(vtkVariant value, vtkIdList* ids) override;
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vtkIdType LookupValue(int value);
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void LookupValue(int value, vtkIdList* ids);
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//@}
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/**
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* Tell the array explicitly that the data has changed.
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* This is only necessary to call when you modify the array contents
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* without using the array's API (i.e. you retrieve a pointer to the
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* data and modify the array contents). You need to call this so that
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* the fast lookup will know to rebuild itself. Otherwise, the lookup
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* functions will give incorrect results.
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*/
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void DataChanged() override;
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/**
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* Delete the associated fast lookup data structure on this array,
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* if it exists. The lookup will be rebuilt on the next call to a lookup
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* function.
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*/
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void ClearLookup() override;
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protected:
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vtkBitArray();
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~vtkBitArray() override;
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unsigned char* Array; // pointer to data
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unsigned char* ResizeAndExtend(vtkIdType sz);
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// function to resize data
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int TupleSize; // used for data conversion
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double* Tuple;
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void (*DeleteFunction)(void*);
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private:
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// hide superclass' DeepCopy() from the user and the compiler
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void DeepCopy(vtkDataArray& da) { this->vtkDataArray::DeepCopy(&da); }
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private:
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vtkBitArray(const vtkBitArray&) = delete;
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void operator=(const vtkBitArray&) = delete;
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vtkBitArrayLookup* Lookup;
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void UpdateLookup();
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};
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inline void vtkBitArray::SetValue(vtkIdType id, int value)
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{
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if (value)
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{
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this->Array[id / 8] = static_cast<unsigned char>(this->Array[id / 8] | (0x80 >> id % 8));
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}
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else
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{
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this->Array[id / 8] = static_cast<unsigned char>(this->Array[id / 8] & (~(0x80 >> id % 8)));
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}
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this->DataChanged();
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}
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inline void vtkBitArray::InsertValue(vtkIdType id, int i)
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{
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if (id >= this->Size)
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{
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if (!this->ResizeAndExtend(id + 1))
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{
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return;
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}
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}
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if (i)
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{
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this->Array[id / 8] = static_cast<unsigned char>(this->Array[id / 8] | (0x80 >> id % 8));
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}
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else
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{
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this->Array[id / 8] = static_cast<unsigned char>(this->Array[id / 8] & (~(0x80 >> id % 8)));
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}
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if (id > this->MaxId)
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{
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this->MaxId = id;
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}
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this->DataChanged();
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}
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inline void vtkBitArray::SetVariantValue(vtkIdType id, vtkVariant value)
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{
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this->SetValue(id, value.ToInt());
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}
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inline void vtkBitArray::InsertVariantValue(vtkIdType id, vtkVariant value)
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{
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this->InsertValue(id, value.ToInt());
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}
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inline vtkIdType vtkBitArray::InsertNextValue(int i)
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{
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this->InsertValue(++this->MaxId, i);
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this->DataChanged();
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return this->MaxId;
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}
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inline void vtkBitArray::Squeeze()
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{
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this->ResizeAndExtend(this->MaxId + 1);
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}
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#endif
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