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/*=========================================================================
Program: Visualization Toolkit
Module: vtkBalloonRepresentation.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkBalloonRepresentation
* @brief represent the vtkBalloonWidget
*
* The vtkBalloonRepresentation is used to represent the vtkBalloonWidget.
* This representation is defined by two items: a text string and an image.
* At least one of these two items must be defined, but it is allowable to
* specify both, or just an image or just text. If both the text and image
* are specified, then methods are available for positioning the text and
* image with respect to each other.
*
* The balloon representation consists of three parts: text, a rectangular
* frame behind the text, and an image placed next to the frame and sized
* to match the frame.
*
* The size of the balloon is ultimately controlled by the text properties
* (i.e., font size). This representation uses a layout policy as follows.
*
* If there is just text and no image, then the text properties and padding
* are used to control the size of the balloon.
*
* If there is just an image and no text, then the ImageSize[2] member is
* used to control the image size. (The image will fit into this rectangle,
* but will not necessarily fill the whole rectangle, i.e., the image is not
* stretched).
*
* If there is text and an image, the following approach ia used. First,
* based on the font size and other related properties (e.g., padding),
* determine the size of the frame. Second, depending on the layout of the
* image and text frame, control the size of the neighboring image (since the
* frame and image share a common edge). However, if this results in an image
* that is smaller than ImageSize[2], then the image size will be set to
* ImageSize[2] and the frame will be adjusted accordingly. The text is
* always placed in the center of the frame if the frame is resized.
*
* @sa
* vtkBalloonWidget
*/
#ifndef vtkBalloonRepresentation_h
#define vtkBalloonRepresentation_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkWidgetRepresentation.h"
class vtkTextMapper;
class vtkTextActor;
class vtkTextProperty;
class vtkPoints;
class vtkCellArray;
class vtkPolyData;
class vtkPolyDataMapper2D;
class vtkActor2D;
class vtkProperty2D;
class vtkImageData;
class vtkTexture;
class vtkPoints;
class vtkPolyData;
class vtkPolyDataMapper2D;
class vtkTexturedActor2D;
class VTKINTERACTIONWIDGETS_EXPORT vtkBalloonRepresentation : public vtkWidgetRepresentation
{
public:
/**
* Instantiate the class.
*/
static vtkBalloonRepresentation* New();
//@{
/**
* Standard VTK methods.
*/
vtkTypeMacro(vtkBalloonRepresentation, vtkWidgetRepresentation);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
//@{
/**
* Specify/retrieve the image to display in the balloon.
*/
virtual void SetBalloonImage(vtkImageData* img);
vtkGetObjectMacro(BalloonImage, vtkImageData);
//@}
//@{
/**
* Specify/retrieve the text to display in the balloon.
*/
vtkGetStringMacro(BalloonText);
vtkSetStringMacro(BalloonText);
//@}
//@{
/**
* Specify the minimum size for the image. Note that this is a bounding
* rectangle, the image will fit inside of it. However, if the balloon
* consists of text plus an image, then the image may be bigger than
* ImageSize[2] to fit into the balloon frame.
*/
vtkSetVector2Macro(ImageSize, int);
vtkGetVector2Macro(ImageSize, int);
//@}
//@{
/**
* Set/get the text property (relevant only if text is shown).
*/
virtual void SetTextProperty(vtkTextProperty* p);
vtkGetObjectMacro(TextProperty, vtkTextProperty);
//@}
//@{
/**
* Set/get the frame property (relevant only if text is shown).
* The frame lies behind the text.
*/
virtual void SetFrameProperty(vtkProperty2D* p);
vtkGetObjectMacro(FrameProperty, vtkProperty2D);
//@}
//@{
/**
* Set/get the image property (relevant only if an image is shown).
*/
virtual void SetImageProperty(vtkProperty2D* p);
vtkGetObjectMacro(ImageProperty, vtkProperty2D);
//@}
enum
{
ImageLeft = 0,
ImageRight,
ImageBottom,
ImageTop
};
//@{
/**
* Specify the layout of the image and text within the balloon. Note that
* there are reduncies in these methods, for example
* SetBalloonLayoutToImageLeft() results in the same effect as
* SetBalloonLayoutToTextRight(). If only text is specified, or only an
* image is specified, then it doesn't matter how the layout is specified.
*/
vtkSetMacro(BalloonLayout, int);
vtkGetMacro(BalloonLayout, int);
void SetBalloonLayoutToImageLeft() { this->SetBalloonLayout(ImageLeft); }
void SetBalloonLayoutToImageRight() { this->SetBalloonLayout(ImageRight); }
void SetBalloonLayoutToImageBottom() { this->SetBalloonLayout(ImageBottom); }
void SetBalloonLayoutToImageTop() { this->SetBalloonLayout(ImageTop); }
void SetBalloonLayoutToTextLeft() { this->SetBalloonLayout(ImageRight); }
void SetBalloonLayoutToTextRight() { this->SetBalloonLayout(ImageLeft); }
void SetBalloonLayoutToTextTop() { this->SetBalloonLayout(ImageBottom); }
void SetBalloonLayoutToTextBottom() { this->SetBalloonLayout(ImageTop); }
//@}
//@{
/**
* Set/Get the offset from the mouse pointer from which to place the
* balloon. The representation will try and honor this offset unless there
* is a collision with the side of the renderer, in which case the balloon
* will be repositioned to lie within the rendering window.
*/
vtkSetVector2Macro(Offset, int);
vtkGetVector2Macro(Offset, int);
//@}
//@{
/**
* Set/Get the padding (in pixels) that is used between the text and the
* frame.
*/
vtkSetClampMacro(Padding, int, 0, 100);
vtkGetMacro(Padding, int);
//@}
//@{
/**
* These are methods that satisfy vtkWidgetRepresentation's API.
*/
void StartWidgetInteraction(double e[2]) override;
void EndWidgetInteraction(double e[2]) override;
void BuildRepresentation() override;
int ComputeInteractionState(int X, int Y, int modify = 0) override;
//@}
//@{
/**
* Methods required by vtkProp superclass.
*/
void ReleaseGraphicsResources(vtkWindow* w) override;
int RenderOverlay(vtkViewport* viewport) override;
//@}
/**
* State is either outside, or inside (on the text portion of the image).
*/
enum _InteractionState
{
Outside = 0,
OnText,
OnImage
};
protected:
vtkBalloonRepresentation();
~vtkBalloonRepresentation() override;
// The balloon text and image
char* BalloonText;
vtkImageData* BalloonImage;
// The layout of the balloon
int BalloonLayout;
// Controlling placement
int Padding;
int Offset[2];
int ImageSize[2];
// Represent the text
vtkTextMapper* TextMapper;
vtkActor2D* TextActor;
vtkTextProperty* TextProperty;
// Represent the image
vtkTexture* Texture;
vtkPolyData* TexturePolyData;
vtkPoints* TexturePoints;
vtkPolyDataMapper2D* TextureMapper;
vtkTexturedActor2D* TextureActor;
vtkProperty2D* ImageProperty;
// The frame
vtkPoints* FramePoints;
vtkCellArray* FramePolygon;
vtkPolyData* FramePolyData;
vtkPolyDataMapper2D* FrameMapper;
vtkActor2D* FrameActor;
vtkProperty2D* FrameProperty;
// Internal variable controlling rendering process
int TextVisible;
int ImageVisible;
// Helper methods
void AdjustImageSize(double imageSize[2]);
void ScaleImage(double imageSize[2], double scale);
private:
vtkBalloonRepresentation(const vtkBalloonRepresentation&) = delete;
void operator=(const vtkBalloonRepresentation&) = delete;
};
#endif