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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkAreaLayout.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
* @class vtkAreaLayout
* @brief layout a vtkTree into a tree map
*
*
* vtkAreaLayout assigns sector regions to each vertex in the tree,
* creating a tree ring. The data is added as a data array with four
* components per tuple representing the location and size of the
* sector using the format (StartAngle, EndAngle, innerRadius, outerRadius).
*
* This algorithm relies on a helper class to perform the actual layout.
* This helper class is a subclass of vtkAreaLayoutStrategy.
*
* @par Thanks:
* Thanks to Jason Shepherd from Sandia National Laboratories
* for help developing this class.
*/
#ifndef vtkAreaLayout_h
#define vtkAreaLayout_h
#include "vtkInfovisLayoutModule.h" // For export macro
#include "vtkTreeAlgorithm.h"
class vtkAreaLayoutStrategy;
class VTKINFOVISLAYOUT_EXPORT vtkAreaLayout : public vtkTreeAlgorithm
{
public:
static vtkAreaLayout* New();
vtkTypeMacro(vtkAreaLayout, vtkTreeAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* The array name to use for retrieving the relative size of each vertex.
* If this array is not found, use constant size for each vertex.
*/
virtual void SetSizeArrayName(const char* name)
{
this->SetInputArrayToProcess(0, 0, 0, vtkDataObject::FIELD_ASSOCIATION_VERTICES, name);
}
//@{
/**
* The name for the array created for the area for each vertex.
* The rectangles are stored in a quadruple float array
* (startAngle, endAngle, innerRadius, outerRadius).
* For rectangular layouts, this is (minx, maxx, miny, maxy).
*/
vtkGetStringMacro(AreaArrayName);
vtkSetStringMacro(AreaArrayName);
//@}
//@{
/**
* Whether to output a second output tree with vertex locations
* appropriate for routing bundled edges. Default is on.
*/
vtkGetMacro(EdgeRoutingPoints, bool);
vtkSetMacro(EdgeRoutingPoints, bool);
vtkBooleanMacro(EdgeRoutingPoints, bool);
//@}
//@{
/**
* The strategy to use when laying out the tree map.
*/
vtkGetObjectMacro(LayoutStrategy, vtkAreaLayoutStrategy);
void SetLayoutStrategy(vtkAreaLayoutStrategy* strategy);
//@}
/**
* Get the modification time of the layout algorithm.
*/
vtkMTimeType GetMTime() override;
/**
* Get the vertex whose area contains the point, or return -1
* if no vertex area covers the point.
*/
vtkIdType FindVertex(float pnt[2]);
/**
* The bounding area information for a certain vertex id.
*/
void GetBoundingArea(vtkIdType id, float* sinfo);
protected:
vtkAreaLayout();
~vtkAreaLayout() override;
char* AreaArrayName;
bool EdgeRoutingPoints;
char* EdgeRoutingPointsArrayName;
vtkAreaLayoutStrategy* LayoutStrategy;
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
private:
vtkAreaLayout(const vtkAreaLayout&) = delete;
void operator=(const vtkAreaLayout&) = delete;
};
#endif