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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtk3DSImporter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtk3DSImporter
* @brief imports 3D Studio files.
*
* vtk3DSImporter imports 3D Studio files into vtk.
*
* @sa
* vtkImporter
*/
#ifndef vtk3DSImporter_h
#define vtk3DSImporter_h
#include "vtk3DS.h" // Needed for all the 3DS structures
#include "vtkIOImportModule.h" // For export macro
#include "vtkImporter.h"
class vtkPolyData;
class VTKIOIMPORT_EXPORT vtk3DSImporter : public vtkImporter
{
public:
static vtk3DSImporter* New();
vtkTypeMacro(vtk3DSImporter, vtkImporter);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Specify the name of the file to read.
*/
vtkSetStringMacro(FileName);
vtkGetStringMacro(FileName);
//@}
//@{
/**
* Set/Get the computation of normals. If on, imported geometry will
* be run through vtkPolyDataNormals.
*/
vtkSetMacro(ComputeNormals, vtkTypeBool);
vtkGetMacro(ComputeNormals, vtkTypeBool);
vtkBooleanMacro(ComputeNormals, vtkTypeBool);
//@}
/**
* Get a printable string describing the outputs
*/
std::string GetOutputsDescription() override;
/**
* Return the file pointer to the open file.
*/
FILE* GetFileFD() { return this->FileFD; }
vtk3DSOmniLight* OmniList;
vtk3DSSpotLight* SpotLightList;
vtk3DSCamera* CameraList;
vtk3DSMesh* MeshList;
vtk3DSMaterial* MaterialList;
vtk3DSMatProp* MatPropList;
protected:
vtk3DSImporter();
~vtk3DSImporter() override;
int ImportBegin() override;
void ImportEnd() override;
void ImportActors(vtkRenderer* renderer) override;
void ImportCameras(vtkRenderer* renderer) override;
void ImportLights(vtkRenderer* renderer) override;
void ImportProperties(vtkRenderer* renderer) override;
vtkPolyData* GeneratePolyData(vtk3DSMesh* meshPtr);
int Read3DS();
char* FileName;
FILE* FileFD;
vtkTypeBool ComputeNormals;
private:
vtk3DSImporter(const vtk3DSImporter&) = delete;
void operator=(const vtk3DSImporter&) = delete;
};
#endif