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375 lines
13 KiB
C++

#include "FITKTransformWidget.h"
#include "vtkCallbackCommand.h"
#include "vtkCommand.h"
#include "vtkEvent.h"
#include "vtkEventData.h"
#include "vtkObjectFactory.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkWidgetCallbackMapper.h"
#include "vtkWidgetEvent.h"
#include "vtkWidgetEventTranslator.h"
#include "FITKTransformRepresentation.h"
vtkStandardNewMacro(FITKTransformWidget);
//----------------------------------------------------------------------------
FITKTransformWidget::FITKTransformWidget()
{
this->WidgetState = FITKTransformWidget::Start;
this->ManagesCursor = 1;
this->TranslationEnabled = true;
// Define widget events
this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent, vtkEvent::NoModifier, 0,
0, nullptr, vtkWidgetEvent::Select, this, FITKTransformWidget::SelectAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent, vtkEvent::NoModifier,
0, 0, nullptr, vtkWidgetEvent::EndSelect, this, FITKTransformWidget::EndSelectAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonPressEvent,
vtkWidgetEvent::Translate, this, FITKTransformWidget::TranslateAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonReleaseEvent,
vtkWidgetEvent::EndTranslate, this, FITKTransformWidget::EndSelectAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent,
vtkEvent::ControlModifier, 0, 0, nullptr, vtkWidgetEvent::Translate, this,
FITKTransformWidget::TranslateAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent,
vtkEvent::ControlModifier, 0, 0, nullptr, vtkWidgetEvent::EndTranslate, this,
FITKTransformWidget::EndSelectAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent, vtkEvent::ShiftModifier,
0, 0, nullptr, vtkWidgetEvent::Translate, this, FITKTransformWidget::TranslateAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent,
vtkEvent::ShiftModifier, 0, 0, nullptr, vtkWidgetEvent::EndTranslate, this,
FITKTransformWidget::EndSelectAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::RightButtonReleaseEvent,
vtkWidgetEvent::EndScale, this, FITKTransformWidget::EndSelectAction);
this->CallbackMapper->SetCallbackMethod(
vtkCommand::MouseMoveEvent, vtkWidgetEvent::Move, this, FITKTransformWidget::MoveAction);
{
vtkNew<vtkEventDataButton3D> ed;
ed->SetDevice(vtkEventDataDevice::RightController);
ed->SetInput(vtkEventDataDeviceInput::Trigger);
ed->SetAction(vtkEventDataAction::Press);
this->CallbackMapper->SetCallbackMethod(vtkCommand::Button3DEvent, ed.Get(),
vtkWidgetEvent::Select3D, this, FITKTransformWidget::SelectAction3D);
}
{
vtkNew<vtkEventDataButton3D> ed;
ed->SetDevice(vtkEventDataDevice::RightController);
ed->SetInput(vtkEventDataDeviceInput::Trigger);
ed->SetAction(vtkEventDataAction::Release);
this->CallbackMapper->SetCallbackMethod(vtkCommand::Button3DEvent, ed.Get(),
vtkWidgetEvent::EndSelect3D, this, FITKTransformWidget::EndSelectAction3D);
}
{
vtkNew<vtkEventDataMove3D> ed;
ed->SetDevice(vtkEventDataDevice::RightController);
this->CallbackMapper->SetCallbackMethod(
vtkCommand::Move3DEvent, ed.Get(), vtkWidgetEvent::Move3D, this, FITKTransformWidget::MoveAction3D);
}
}
//----------------------------------------------------------------------------
FITKTransformWidget::~FITKTransformWidget()
{
}
//----------------------------------------------------------------------------
void FITKTransformWidget::SetEnabled(int enabling)
{
int enabled = this->Enabled;
// We do this step first because it sets the CurrentRenderer
this->Superclass::SetEnabled(enabling);
}
//----------------------------------------------------------------------
void FITKTransformWidget::SelectAction(vtkAbstractWidget* w)
{
// We are in a static method, cast to ourself
FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
// Get the event position
int X = self->Interactor->GetEventPosition()[0];
int Y = self->Interactor->GetEventPosition()[1];
// Okay, make sure that the pick is in the current renderer
if (!self->CurrentRenderer || !self->CurrentRenderer->IsInViewport(X, Y))
{
self->WidgetState = FITKTransformWidget::Start;
return;
}
// Begin the widget interaction which has the side effect of setting the
// interaction state.
double e[2];
e[0] = static_cast<double>(X);
e[1] = static_cast<double>(Y);
self->WidgetRep->StartWidgetInteraction(e);
int interactionState = self->WidgetRep->GetInteractionState();
if (interactionState == FITKTransformRepresentation::Outside)
{
return;
}
// Test for states that involve face or handle picking here so
// selection highlighting doesn't happen if that interaction is disabled.
// Non-handle-grabbing transformations are tested in the "Action" methods.
// Translation
if ((interactionState == FITKTransformRepresentation::TranslatingO ||
interactionState == FITKTransformRepresentation::TranslatingX ||
interactionState == FITKTransformRepresentation::TranslatingY ||
interactionState == FITKTransformRepresentation::TranslatingZ) &&
self->TranslationEnabled == 0)
{
return;
}
// We are definitely selected
self->WidgetState = FITKTransformWidget::Active;
self->GrabFocus(self->EventCallbackCommand);
// The SetInteractionState has the side effect of highlighting the widget
reinterpret_cast<FITKTransformRepresentation*>(self->WidgetRep)->SetInteractionState(interactionState);
// start the interaction
self->EventCallbackCommand->SetAbortFlag(1);
self->StartInteraction();
self->InvokeEvent(vtkCommand::StartInteractionEvent, nullptr);
self->Render();
}
//-------------------------------------------------------------------------
void FITKTransformWidget::SelectAction3D(vtkAbstractWidget* w)
{
FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
// We want to compute an orthogonal vector to the plane that has been selected
int interactionState = self->WidgetRep->ComputeComplexInteractionState(
self->Interactor, self, vtkWidgetEvent::Select3D, self->CallData);
if (interactionState == FITKTransformRepresentation::Outside)
{
return;
}
// Test for states that involve face or handle picking here so
// selection highlighting doesn't happen if that interaction is disabled.
// Non-handle-grabbing transformations are tested in the "Action" methods.
// Translation
if ((interactionState == FITKTransformRepresentation::TranslatingO ||
interactionState == FITKTransformRepresentation::TranslatingX ||
interactionState == FITKTransformRepresentation::TranslatingY ||
interactionState == FITKTransformRepresentation::TranslatingZ) &&
self->TranslationEnabled == 0)
{
return;
}
// We are definitely selected
if (!self->Parent)
{
self->GrabFocus(self->EventCallbackCommand);
}
self->WidgetState = FITKTransformWidget::Active;
self->WidgetRep->StartComplexInteraction(
self->Interactor, self, vtkWidgetEvent::Select3D, self->CallData);
self->EventCallbackCommand->SetAbortFlag(1);
self->StartInteraction();
self->InvokeEvent(vtkCommand::StartInteractionEvent, nullptr);
}
//----------------------------------------------------------------------
void FITKTransformWidget::TranslateAction(vtkAbstractWidget* w)
{
// We are in a static method, cast to ourself
FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
if (self->TranslationEnabled == 0)
{
return;
}
// Get the event position
int X = self->Interactor->GetEventPosition()[0];
int Y = self->Interactor->GetEventPosition()[1];
// Okay, make sure that the pick is in the current renderer
if (!self->CurrentRenderer || !self->CurrentRenderer->IsInViewport(X, Y))
{
self->WidgetState = FITKTransformWidget::Start;
return;
}
// Begin the widget interaction which has the side effect of setting the
// interaction state.
double e[2];
e[0] = static_cast<double>(X);
e[1] = static_cast<double>(Y);
self->WidgetRep->StartWidgetInteraction(e);
int interactionState = self->WidgetRep->GetInteractionState();
if (interactionState == FITKTransformRepresentation::Outside)
{
return;
}
// We are definitely selected
self->WidgetState = FITKTransformWidget::Active;
self->GrabFocus(self->EventCallbackCommand);
reinterpret_cast<FITKTransformRepresentation*>(self->WidgetRep)
->SetInteractionState(FITKTransformRepresentation::TranslatingO);
// start the interaction
self->EventCallbackCommand->SetAbortFlag(1);
self->StartInteraction();
self->InvokeEvent(vtkCommand::StartInteractionEvent, nullptr);
self->Render();
}
//----------------------------------------------------------------------
void FITKTransformWidget::MoveAction(vtkAbstractWidget* w)
{
FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
// See whether we're active
if (self->WidgetState == FITKTransformWidget::Start)
{
return;
}
// compute some info we need for all cases
int X = self->Interactor->GetEventPosition()[0];
int Y = self->Interactor->GetEventPosition()[1];
// Okay, adjust the representation
double e[2];
e[0] = static_cast<double>(X);
e[1] = static_cast<double>(Y);
self->WidgetRep->WidgetInteraction(e);
// moving something
self->EventCallbackCommand->SetAbortFlag(1);
self->InvokeEvent(vtkCommand::InteractionEvent, nullptr);
self->Render();
}
//----------------------------------------------------------------------
void FITKTransformWidget::MoveAction3D(vtkAbstractWidget* w)
{
FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
// See whether we're active
if (self->WidgetState == FITKTransformWidget::Start)
{
return;
}
// Okay, adjust the representation
self->WidgetRep->ComplexInteraction(
self->Interactor, self, vtkWidgetEvent::Move3D, self->CallData);
// moving something
self->EventCallbackCommand->SetAbortFlag(1);
self->InvokeEvent(vtkCommand::InteractionEvent, nullptr);
}
//----------------------------------------------------------------------
void FITKTransformWidget::EndSelectAction(vtkAbstractWidget* w)
{
FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
if (self->WidgetState == FITKTransformWidget::Start)
{
return;
}
// Return state to not active
self->WidgetState = FITKTransformWidget::Start;
reinterpret_cast<FITKTransformRepresentation*>(self->WidgetRep)
->SetInteractionState(FITKTransformRepresentation::Outside);
self->ReleaseFocus();
self->EventCallbackCommand->SetAbortFlag(1);
self->EndInteraction();
self->InvokeEvent(vtkCommand::EndInteractionEvent, nullptr);
self->Render();
}
//----------------------------------------------------------------------
void FITKTransformWidget::EndSelectAction3D(vtkAbstractWidget* w)
{
FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
if (self->WidgetState != FITKTransformWidget::Active ||
self->WidgetRep->GetInteractionState() == FITKTransformRepresentation::Outside)
{
return;
}
// Return state to not selected
self->WidgetRep->EndComplexInteraction(
self->Interactor, self, vtkWidgetEvent::Select3D, self->CallData);
self->WidgetState = FITKTransformWidget::Start;
if (!self->Parent)
{
self->ReleaseFocus();
}
self->EventCallbackCommand->SetAbortFlag(1);
self->EndInteraction();
self->InvokeEvent(vtkCommand::EndInteractionEvent, nullptr);
}
//----------------------------------------------------------------------
void FITKTransformWidget::StepAction3D(vtkAbstractWidget* w)
{
FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
// We want to compute an orthogonal vector to the plane that has been selected
int interactionState = self->WidgetRep->ComputeComplexInteractionState(
self->Interactor, self, vtkWidgetEvent::Select3D, self->CallData);
if (interactionState == FITKTransformRepresentation::Outside)
{
return;
}
// self->WidgetRep->SetInteractionState(FITKTransformRepresentation::Outside);
// Okay, adjust the representation
self->WidgetRep->ComplexInteraction(
self->Interactor, self, vtkWidgetEvent::Move3D, self->CallData);
// moving something
self->EventCallbackCommand->SetAbortFlag(1);
self->InvokeEvent(vtkCommand::InteractionEvent, nullptr);
}
//----------------------------------------------------------------------
void FITKTransformWidget::CreateDefaultRepresentation()
{
if (!this->WidgetRep)
{
this->WidgetRep = FITKTransformRepresentation::New();
}
}
//----------------------------------------------------------------------------
void FITKTransformWidget::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "Translation Enabled: " << (this->TranslationEnabled ? "On\n" : "Off\n");
}