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/*****************************************************************//**
* @file FITKPolyDataNormals.h
* @brief The filter for getting polydata's normals.
*
* @author ChengHaotian (yeguangbaozi@foxmail.com)
* @date 2024-04-30
*********************************************************************/
#ifndef FITKPOLYDATANORMALS_H
#define FITKPOLYDATANORMALS_H
#include "vtkPolyDataAlgorithm.h"
#include "FITKVTKAlgorithmAPI.h"
class vtkFloatArray;
class vtkIdList;
class vtkPolyData;
class FITKVTKALGORITHMAPI FITKPolyDataNormals : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(FITKPolyDataNormals, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Construct with feature angle=30, splitting and consistency turned on,
* flipNormals turned off, and non-manifold traversal turned on.
* ComputePointNormals is on and ComputeCellNormals is off.
*/
static FITKPolyDataNormals* New();
//@{
/**
* Specify the angle that defines a sharp edge. If the difference in
* angle across neighboring polygons is greater than this value, the
* shared edge is considered "sharp".
*/
vtkSetClampMacro(FeatureAngle, double, 0.0, 180.0);
vtkGetMacro(FeatureAngle, double);
//@}
//@{
/**
* Turn on/off the splitting of sharp edges.
*/
vtkSetMacro(Splitting, vtkTypeBool);
vtkGetMacro(Splitting, vtkTypeBool);
vtkBooleanMacro(Splitting, vtkTypeBool);
//@}
//@{
/**
* Turn on/off the enforcement of consistent polygon ordering.
*/
vtkSetMacro(Consistency, vtkTypeBool);
vtkGetMacro(Consistency, vtkTypeBool);
vtkBooleanMacro(Consistency, vtkTypeBool);
//@}
//@{
/**
* Turn on/off the automatic determination of correct normal
* orientation. NOTE: This assumes a completely closed surface
* (i.e. no boundary edges) and no non-manifold edges. If these
* constraints do not hold, all bets are off. This option adds some
* computational complexity, and is useful if you don't want to have
* to inspect the rendered image to determine whether to turn on the
* FlipNormals flag. However, this flag can work with the FlipNormals
* flag, and if both are set, all the normals in the output will
* point "inward".
*/
vtkSetMacro(AutoOrientNormals, vtkTypeBool);
vtkGetMacro(AutoOrientNormals, vtkTypeBool);
vtkBooleanMacro(AutoOrientNormals, vtkTypeBool);
//@}
//@{
/**
* Turn on/off the computation of point normals.
*/
vtkSetMacro(ComputePointNormals, vtkTypeBool);
vtkGetMacro(ComputePointNormals, vtkTypeBool);
vtkBooleanMacro(ComputePointNormals, vtkTypeBool);
//@}
//@{
/**
* Turn on/off the computation of cell normals.
*/
vtkSetMacro(ComputeCellNormals, vtkTypeBool);
vtkGetMacro(ComputeCellNormals, vtkTypeBool);
vtkBooleanMacro(ComputeCellNormals, vtkTypeBool);
//@}
//@{
/**
* Turn on/off the global flipping of normal orientation. Flipping
* reverves the meaning of front and back for Frontface and Backface
* culling in vtkProperty. Flipping modifies both the normal
* direction and the order of a cell's points.
*/
vtkSetMacro(FlipNormals, vtkTypeBool);
vtkGetMacro(FlipNormals, vtkTypeBool);
vtkBooleanMacro(FlipNormals, vtkTypeBool);
//@}
//@{
/**
* Turn on/off traversal across non-manifold edges. This will prevent
* problems where the consistency of polygonal ordering is corrupted due
* to topological loops.
*/
vtkSetMacro(NonManifoldTraversal, vtkTypeBool);
vtkGetMacro(NonManifoldTraversal, vtkTypeBool);
vtkBooleanMacro(NonManifoldTraversal, vtkTypeBool);
//@}
//@{
/**
* Set/get the desired precision for the output types. See the documentation
* for the vtkAlgorithm::DesiredOutputPrecision enum for an explanation of
* the available precision settings.
*/
vtkSetClampMacro(OutputPointsPrecision, int, SINGLE_PRECISION, DEFAULT_PRECISION);
vtkGetMacro(OutputPointsPrecision, int);
//@}
protected:
FITKPolyDataNormals();
~FITKPolyDataNormals() override {}
// Usual data generation method
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
double FeatureAngle;
vtkTypeBool Splitting;
vtkTypeBool Consistency;
vtkTypeBool FlipNormals;
vtkTypeBool AutoOrientNormals;
vtkTypeBool NonManifoldTraversal;
vtkTypeBool ComputePointNormals;
vtkTypeBool ComputeCellNormals;
int NumFlips;
int OutputPointsPrecision;
private:
vtkIdList* Wave;
vtkIdList* Wave2;
vtkIdList* CellIds;
vtkIdList* CellPoints;
vtkIdList* NeighborPoints;
vtkIdList* Map;
vtkPolyData* OldMesh;
vtkPolyData* NewMesh;
int* Visited;
vtkFloatArray* PolyNormals;
double CosAngle;
// Uses the list of cell ids (this->Wave) to propagate a wave of
// checked and properly ordered polygons.
void TraverseAndOrder(void);
// Check the point id give to see whether it lies on a feature
// edge. If so, split the point (i.e., duplicate it) to topologically
// separate the mesh.
void MarkAndSplit(vtkIdType ptId);
private:
FITKPolyDataNormals(const FITKPolyDataNormals&) = delete;
void operator=(const FITKPolyDataNormals&) = delete;
};
#endif // FITKPOLYDATANORMALS_H