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AppFlow/CFDStruct/CFDStructDataManager/CFDStructDataSolverSportsAt...

223 lines
11 KiB
C++

#include "CFDStructDataSolverSportsAttributesManager.h"
#include "CFDStructDataSolverTimeModeManager.h"
#include "CFDStructMain/CFDStructDefine.h"
#include "CFDStructSigsCenter.h"
#include "CUIProperty/CUIConfig.h"
#include "CUIProperty/CUISigsCenter.h"
#include <QVariant>
CFDStructDataSolverSportsAttributesItemManager::CFDStructDataSolverSportsAttributesItemManager(QObject *parent) : CFDStructDataManagerBase(parent) {
m_uiConfig = nullptr;
}
CFDStructDataSolverSportsAttributesItemManager::~CFDStructDataSolverSportsAttributesItemManager() {
// CFDStructDataManagerBase::~CFDStructDataManagerBase();
}
CUIConfig *CFDStructDataSolverSportsAttributesItemManager::getParamUIConfig() {
if (m_MotionType == 0)
return genMovingFrameModeUIConfig();
if (m_MotionType == 1)
return genRigidBodyModeUIConfig();
return genMovingFrameModeUIConfig();
}
void CFDStructDataSolverSportsAttributesItemManager::saveDataToDom(rapidjson::Document &dom) {
jsonAdd(dom, m_id, {"region", 0, "motion", this->getId(), "id"});
jsonAdd(dom, m_MotionName, {"region", 0, "motion", this->getId(), "meshMotion", "name"});
jsonAdd(dom, m_MotionType, {"region", 0, "motion", this->getId(), "meshMotion", "MotionType"});
jsonAdd(dom, m_RotationAxisOrigin, {"region", 0, "motion", this->getId(), "meshMotion", "rigid", "origin"});
jsonAdd(dom, m_RotationAxisDirection, {"region", 0, "motion", this->getId(), "meshMotion", "rigid", "axial"});
jsonAdd(dom, m_RotationSpeed, {"region", 0, "motion", this->getId(), "meshMotion", "rigid", "speed"});
}
void CFDStructDataSolverSportsAttributesItemManager::readDataFromDom(rapidjson::Document &dom) {
QVariant temp;
// id应该是在读取之前就由manager创建
// jsonAdd(dom, m_id, {"region", 0, "motion", this->getId(), "id"});
jsonRead(dom, temp, {"region", 0, "motion", this->getId(), "meshMotion", "name"});
if (temp != QVariant()) {
m_MotionName = temp.toString();
}
jsonRead(dom, temp, {"region", 0, "motion", this->getId(), "meshMotion", "MotionType"});
if (temp != QVariant()) {
m_MotionType = temp.toInt();
}
jsonRead(dom, temp, {"region", 0, "motion", this->getId(), "meshMotion", "rigid", "origin"});
if (temp != QVariant()) {
m_RotationAxisOrigin = temp.toString();
}
jsonRead(dom, temp, {"region", 0, "motion", this->getId(), "meshMotion", "rigid", "axial"});
if (temp != QVariant()) {
m_RotationAxisDirection = temp.toString();
}
jsonRead(dom, temp, {"region", 0, "motion", this->getId(), "meshMotion", "rigid", "speed"});
if (temp != QVariant()) {
m_RotationSpeed = temp.toDouble();
}
}
CUIConfig *CFDStructDataSolverSportsAttributesItemManager::genMovingFrameModeUIConfig() {
return new CUIConfig({
{"type", "Widget"},
},
{
new CUIConfig({
{"type", "LineEdit"}, // 运动名称
{"name", tr("Sports name")},
{"value_type", CUI_DATA_TYPE::CUI_DATA_TYPE_STRING},
{"value_origin", QVA_GLOBAL(&m_MotionName)},
},
{}),
new CUIConfig({
{"type", "ComboBox"}, // 运动类型
{"name", tr("Sports type")},
{"value_type", CUI_DATA_TYPE::CUI_DATA_TYPE_INT},
{"value_origin", QVA_GLOBAL(&m_MotionType)},
{"semaphore", (int)SolutionAnalysisModuleProperty::Motion_Properties},
},
{
new CUIConfig({
{"type", "Item"}, // 运动坐标系
{"name", tr("Moving Frame")},
}),
new CUIConfig({
{"type", "Item"}, // 刚体
{"name", tr("RigidBody")},
}),
}),
new CUIConfig({
{"type", "GroupBox"}, // 运动特征
{"name", tr("Sports characteristics")},
},
{
new CUIConfig({
{"type", "LineEdit"}, // 运动方式
{"name", tr("Sports Style")},
{"value_type", CUI_DATA_TYPE::CUI_DATA_TYPE_STRING},
{"value_origin", QVA_GLOBAL(&m_MotionMode)},
}),
new CUIConfig({
{"type", "LineEdit"}, // 转轴原点
{"name", tr("Axis origin")},
{"value_type", CUI_DATA_TYPE::CUI_DATA_TYPE_STRING},
{"value_origin", QVA_GLOBAL(&m_RotationAxisOrigin)},
}),
new CUIConfig({
{"type", "LineEdit"}, // 转轴方向
{"name", tr("Axis direction")},
{"value_type", CUI_DATA_TYPE::CUI_DATA_TYPE_STRING},
{"value_origin", QVA_GLOBAL(&m_RotationAxisDirection)},
}),
new CUIConfig({
{"type", "LineEdit"}, // 转速
{"name", tr("speed")},
{"value_type", CUI_DATA_TYPE::CUI_DATA_TYPE_STRING},
{"value_origin", QVA_GLOBAL(&m_RotationSpeed)},
}),
}),
// TODO
new CUIConfig({
{"type", "List"}, // 域列表
{"name", tr("Domain List")},
},
{}),
});
return nullptr;
}
CUIConfig *CFDStructDataSolverSportsAttributesItemManager::genRigidBodyModeUIConfig() {
return new CUIConfig({
{"type", "Widget"},
},
{
new CUIConfig({
{"type", "LineEdit"}, // 运动名称
{"name", tr("Sports name")},
{"value_type", CUI_DATA_TYPE::CUI_DATA_TYPE_STRING},
{"value_origin", QVA_GLOBAL(&m_MotionName)},
},
{}),
new CUIConfig({
{"type", "ComboBox"}, // 运动类型
{"name", tr("Sports type")},
{"value_type", CUI_DATA_TYPE::CUI_DATA_TYPE_INT},
{"value_origin", QVA_GLOBAL(&m_MotionType)},
{"semaphore", (int)SolutionAnalysisModuleProperty::Motion_Properties},
},
{
new CUIConfig({
{"type", "Item"}, // 运动坐标系
{"name", tr("Moving Frame")},
}),
new CUIConfig({
{"type", "Item"}, // 刚体
{"name", tr("RigidBody")},
}),
}),
new CUIConfig({
{"type", "GroupBox"}, // 用户自定义
{"name", tr("User defined")},
},
{
// TODO
new CUIConfig({
{"type", "LineEdit"}, // 打开文件
{"name", tr("Open file")},
}),
new CUIConfig({
{"type", "LineEdit"}, // 函数名称
{"name", tr("Function Name")},
}),
}),
// TODO
new CUIConfig({
{"type", "List"}, // 域列表
{"name", tr("Domain List")},
},
{}),
});
return nullptr;
}
void CFDStructDataSolverSportsAttributesItemManager::setId(int id) {
m_id = id;
}
int CFDStructDataSolverSportsAttributesItemManager::getId() {
return m_id;
}
CFDStructDataSolverSportsAttributesManager::CFDStructDataSolverSportsAttributesManager(QObject *parent) {
m_itemList.push_back(new CFDStructDataSolverSportsAttributesItemManager);
}
CFDStructDataSolverSportsAttributesManager::~CFDStructDataSolverSportsAttributesManager() {
}
CUIConfig *CFDStructDataSolverSportsAttributesManager::getParamUIConfig() {
return m_itemList[0]->getParamUIConfig();
return NULL;
}
void CFDStructDataSolverSportsAttributesManager::saveDataToDom(rapidjson::Document &dom) {
for (auto item : m_itemList) {
item->saveDataToDom(dom);
}
}
void CFDStructDataSolverSportsAttributesManager::addNewSportAttributesItem() {
CFDStructDataSolverSportsAttributesItemManager *item = new CFDStructDataSolverSportsAttributesItemManager;
item->setId(m_itemList.size());
m_itemList.push_back(item);
}
void CFDStructDataSolverSportsAttributesManager::deleteSportAttributesItem(int index) {
}