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174 lines
4.9 KiB
C++
174 lines
4.9 KiB
C++
#ifndef FITKTransformRepresentation_h
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#define FITKTransformRepresentation_h
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#include "vtkWidgetRepresentation.h"
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#include "FITKVTKAlgorithmAPI.h"
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class vtkActor;
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class vtkPolyDataMapper;
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class vtkLineSource;
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class vtkSphereSource;
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class vtkCellPicker;
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class vtkProperty;
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class vtkPolyData;
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class vtkPoints;
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class vtkPolyDataAlgorithm;
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class vtkTransform;
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class vtkBox;
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class vtkDoubleArray;
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class vtkDistanceToCamera;
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class vtkGlyph3D;
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class vtkArrowSource;
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class vtkTransformFilter;
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class FITKVTKALGORITHMAPI FITKTransformRepresentation : public vtkWidgetRepresentation
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{
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public:
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/**
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* Instantiate the class.
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*/
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static FITKTransformRepresentation* New();
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void SetColor(double* color3);
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void SetPosition(double* pos3);
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double* GetPosition();
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//@{
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/**
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* Standard methods for the class.
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*/
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vtkTypeMacro(FITKTransformRepresentation, vtkWidgetRepresentation);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Get the handle properties (the little balls are the handles). The
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* properties of the handles, when selected or normal, can be
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* specified.
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*/
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vtkGetObjectMacro(HandleProperty, vtkProperty);
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vtkGetObjectMacro(SelectedHandleProperty, vtkProperty);
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//@}
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//@{
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/**
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* Switches handles (the spheres) on or off by manipulating the underlying
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* actor visibility.
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*/
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virtual void HandlesOn();
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virtual void HandlesOff();
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//@}
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//@{
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/**
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* These are methods that satisfy vtkWidgetRepresentation's API.
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*/
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void PlaceWidget(double bounds[6]) override;
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void BuildRepresentation() override;
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int ComputeInteractionState(int X, int Y, int modify = 0) override;
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void StartWidgetInteraction(double e[2]) override;
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void WidgetInteraction(double e[2]) override;
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double* GetBounds() VTK_SIZEHINT(6) override;
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void ComplexInteraction(vtkRenderWindowInteractor* iren, vtkAbstractWidget* widget,
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unsigned long event, void* calldata) override;
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int ComputeComplexInteractionState(vtkRenderWindowInteractor* iren, vtkAbstractWidget* widget,
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unsigned long event, void* calldata, int modify = 0) override;
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void EndComplexInteraction(vtkRenderWindowInteractor* iren, vtkAbstractWidget* widget,
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unsigned long event, void* calldata) override;
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//@}
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//@{
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/**
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* Methods supporting, and required by, the rendering process.
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*/
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void ReleaseGraphicsResources(vtkWindow*) override;
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int RenderOpaqueGeometry(vtkViewport*) override;
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int RenderTranslucentPolygonalGeometry(vtkViewport*) override;
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vtkTypeBool HasTranslucentPolygonalGeometry() override;
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//@}
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// Used to manage the state of the widget
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enum
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{
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Outside = 0,
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TranslatingX,
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TranslatingY,
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TranslatingZ,
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TranslatingO
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};
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/**
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* The interaction state may be set from a widget or
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* other object. This controls how the interaction with the widget
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* proceeds. Normally this method is used as part of a handshaking
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* process with the widget: First ComputeInteractionState() is invoked that
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* returns a state based on geometric considerations (i.e., cursor near a
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* widget feature), then based on events, the widget may modify this
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* further.
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*/
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void SetInteractionState(int state);
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/*
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* Register internal Pickers within PickingManager
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*/
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void RegisterPickers() override;
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protected:
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FITKTransformRepresentation();
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~FITKTransformRepresentation() override;
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void SetPosition(double* pos3, double size);
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double Color[3]{ 0.7, 0.7, 0.7 };
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double Position[3]{ 0., 0., 0. };
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// Manage how the representation appears
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double LastEventPosition[3];
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double LastEventOrientation[4];
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double StartEventOrientation[4];
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vtkPoints* Points;
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vtkPolyData** PolyData;
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vtkDoubleArray** Normals;
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vtkDistanceToCamera** HandleDistToCamera;
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vtkGlyph3D** HandleGlyph3D;
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vtkArrowSource* HandleSource;
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vtkTransformFilter* HandleTransFilter;
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vtkSphereSource* CenterSource;
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// glyphs representing hot spots (e.g., handles)
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vtkActor** Handle;
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vtkPolyDataMapper** HandleMapper;
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int HighlightHandle(vtkProp* prop); // returns cell id
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virtual void SizeHandles();
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// Do the picking
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vtkCellPicker* HandlePicker;
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vtkActor* CurrentHandle;
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// Transform the hexahedral points (used for rotations)
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vtkTransform* Transform;
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// Support GetBounds() method
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vtkBox* BoundingBox;
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// Properties used to control the appearance of selected objects and
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// the manipulator in general.
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vtkProperty* HandleProperty;
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vtkProperty* SelectedHandleProperty;
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virtual void CreateDefaultProperties();
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// Helper methods
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virtual void Translate(const double* p1, const double* p2);
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private:
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FITKTransformRepresentation(const FITKTransformRepresentation&) = delete;
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void operator=(const FITKTransformRepresentation&) = delete;
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};
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#endif
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