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AppFlow/FITK_Interface/FITKVTKAlgorithm/FITKTransformWidget.h

89 lines
2.5 KiB
C

#ifndef FITKTransformWidget_h
#define FITKTransformWidget_h
#include "vtkAbstractWidget.h"
#include "FITKVTKAlgorithmAPI.h"
class FITKTransformRepresentation;
class vtkHandleWidget;
class FITKVTKALGORITHMAPI FITKTransformWidget : public vtkAbstractWidget
{
public:
/**
* Instantiate the object.
*/
static FITKTransformWidget* New();
//@{
/**
* Standard class methods for type information and printing.
*/
vtkTypeMacro(FITKTransformWidget, vtkAbstractWidget);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
/**
* Specify an instance of vtkWidgetRepresentation used to represent this
* widget in the scene. Note that the representation is a subclass of vtkProp
* so it can be added to the renderer independent of the widget.
*/
void SetRepresentation(FITKTransformRepresentation* r)
{
this->Superclass::SetWidgetRepresentation(reinterpret_cast<vtkWidgetRepresentation*>(r));
}
//@{
/**
* Control the behavior of the widget
*/
vtkSetMacro(TranslationEnabled, vtkTypeBool);
vtkGetMacro(TranslationEnabled, vtkTypeBool);
vtkBooleanMacro(TranslationEnabled, vtkTypeBool);
//@}
/**
* Create the default widget representation if one is not set. By default,
* this is an instance of the FITKTransformRepresentation class.
*/
void CreateDefaultRepresentation() override;
/**
* Override superclasses' SetEnabled() method because the line
* widget must enable its internal handle widgets.
*/
void SetEnabled(int enabling) override;
protected:
FITKTransformWidget();
~FITKTransformWidget() override;
// Manage the state of the widget
int WidgetState;
enum _WidgetState
{
Start = 0,
Active
};
// These methods handle events
static void SelectAction(vtkAbstractWidget*);
static void EndSelectAction(vtkAbstractWidget*);
static void TranslateAction(vtkAbstractWidget*);
static void MoveAction(vtkAbstractWidget*);
static void SelectAction3D(vtkAbstractWidget*);
static void EndSelectAction3D(vtkAbstractWidget*);
static void MoveAction3D(vtkAbstractWidget*);
static void StepAction3D(vtkAbstractWidget*);
// Control whether scaling, rotation, and translation are supported
vtkTypeBool TranslationEnabled;
private:
FITKTransformWidget(const FITKTransformWidget&) = delete;
void operator=(const FITKTransformWidget&) = delete;
};
#endif