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#include "FITKTransformWidget.h"
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#include "vtkCallbackCommand.h"
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#include "vtkCommand.h"
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#include "vtkEvent.h"
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#include "vtkEventData.h"
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#include "vtkObjectFactory.h"
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#include "vtkRenderWindow.h"
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#include "vtkRenderWindowInteractor.h"
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#include "vtkRenderer.h"
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#include "vtkWidgetCallbackMapper.h"
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#include "vtkWidgetEvent.h"
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#include "vtkWidgetEventTranslator.h"
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#include "FITKTransformRepresentation.h"
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vtkStandardNewMacro(FITKTransformWidget);
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//----------------------------------------------------------------------------
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FITKTransformWidget::FITKTransformWidget()
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{
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this->WidgetState = FITKTransformWidget::Start;
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this->ManagesCursor = 1;
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this->TranslationEnabled = true;
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// Define widget events
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this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent, vtkEvent::NoModifier, 0,
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0, nullptr, vtkWidgetEvent::Select, this, FITKTransformWidget::SelectAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent, vtkEvent::NoModifier,
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0, 0, nullptr, vtkWidgetEvent::EndSelect, this, FITKTransformWidget::EndSelectAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonPressEvent,
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vtkWidgetEvent::Translate, this, FITKTransformWidget::TranslateAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonReleaseEvent,
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vtkWidgetEvent::EndTranslate, this, FITKTransformWidget::EndSelectAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent,
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vtkEvent::ControlModifier, 0, 0, nullptr, vtkWidgetEvent::Translate, this,
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FITKTransformWidget::TranslateAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent,
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vtkEvent::ControlModifier, 0, 0, nullptr, vtkWidgetEvent::EndTranslate, this,
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FITKTransformWidget::EndSelectAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent, vtkEvent::ShiftModifier,
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0, 0, nullptr, vtkWidgetEvent::Translate, this, FITKTransformWidget::TranslateAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent,
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vtkEvent::ShiftModifier, 0, 0, nullptr, vtkWidgetEvent::EndTranslate, this,
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FITKTransformWidget::EndSelectAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::RightButtonReleaseEvent,
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vtkWidgetEvent::EndScale, this, FITKTransformWidget::EndSelectAction);
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this->CallbackMapper->SetCallbackMethod(
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vtkCommand::MouseMoveEvent, vtkWidgetEvent::Move, this, FITKTransformWidget::MoveAction);
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{
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vtkNew<vtkEventDataButton3D> ed;
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ed->SetDevice(vtkEventDataDevice::RightController);
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ed->SetInput(vtkEventDataDeviceInput::Trigger);
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ed->SetAction(vtkEventDataAction::Press);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::Button3DEvent, ed.Get(),
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vtkWidgetEvent::Select3D, this, FITKTransformWidget::SelectAction3D);
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}
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{
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vtkNew<vtkEventDataButton3D> ed;
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ed->SetDevice(vtkEventDataDevice::RightController);
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ed->SetInput(vtkEventDataDeviceInput::Trigger);
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ed->SetAction(vtkEventDataAction::Release);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::Button3DEvent, ed.Get(),
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vtkWidgetEvent::EndSelect3D, this, FITKTransformWidget::EndSelectAction3D);
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}
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{
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vtkNew<vtkEventDataMove3D> ed;
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ed->SetDevice(vtkEventDataDevice::RightController);
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this->CallbackMapper->SetCallbackMethod(
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vtkCommand::Move3DEvent, ed.Get(), vtkWidgetEvent::Move3D, this, FITKTransformWidget::MoveAction3D);
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}
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}
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//----------------------------------------------------------------------------
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FITKTransformWidget::~FITKTransformWidget()
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{
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}
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//----------------------------------------------------------------------------
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void FITKTransformWidget::SetEnabled(int enabling)
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{
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int enabled = this->Enabled;
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// We do this step first because it sets the CurrentRenderer
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this->Superclass::SetEnabled(enabling);
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}
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//----------------------------------------------------------------------
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void FITKTransformWidget::SelectAction(vtkAbstractWidget* w)
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{
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// We are in a static method, cast to ourself
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FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
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// Get the event position
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int X = self->Interactor->GetEventPosition()[0];
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int Y = self->Interactor->GetEventPosition()[1];
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// Okay, make sure that the pick is in the current renderer
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if (!self->CurrentRenderer || !self->CurrentRenderer->IsInViewport(X, Y))
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{
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self->WidgetState = FITKTransformWidget::Start;
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return;
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}
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// Begin the widget interaction which has the side effect of setting the
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// interaction state.
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double e[2];
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e[0] = static_cast<double>(X);
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e[1] = static_cast<double>(Y);
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self->WidgetRep->StartWidgetInteraction(e);
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int interactionState = self->WidgetRep->GetInteractionState();
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if (interactionState == FITKTransformRepresentation::Outside)
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{
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return;
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}
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// Test for states that involve face or handle picking here so
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// selection highlighting doesn't happen if that interaction is disabled.
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// Non-handle-grabbing transformations are tested in the "Action" methods.
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// Translation
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if ((interactionState == FITKTransformRepresentation::TranslatingO ||
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interactionState == FITKTransformRepresentation::TranslatingX ||
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interactionState == FITKTransformRepresentation::TranslatingY ||
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interactionState == FITKTransformRepresentation::TranslatingZ) &&
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self->TranslationEnabled == 0)
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{
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return;
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}
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// We are definitely selected
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self->WidgetState = FITKTransformWidget::Active;
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self->GrabFocus(self->EventCallbackCommand);
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// The SetInteractionState has the side effect of highlighting the widget
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reinterpret_cast<FITKTransformRepresentation*>(self->WidgetRep)->SetInteractionState(interactionState);
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// start the interaction
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self->EventCallbackCommand->SetAbortFlag(1);
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self->StartInteraction();
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self->InvokeEvent(vtkCommand::StartInteractionEvent, nullptr);
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self->Render();
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}
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//-------------------------------------------------------------------------
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void FITKTransformWidget::SelectAction3D(vtkAbstractWidget* w)
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{
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FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
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// We want to compute an orthogonal vector to the plane that has been selected
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int interactionState = self->WidgetRep->ComputeComplexInteractionState(
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self->Interactor, self, vtkWidgetEvent::Select3D, self->CallData);
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if (interactionState == FITKTransformRepresentation::Outside)
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{
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return;
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}
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// Test for states that involve face or handle picking here so
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// selection highlighting doesn't happen if that interaction is disabled.
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// Non-handle-grabbing transformations are tested in the "Action" methods.
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// Translation
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if ((interactionState == FITKTransformRepresentation::TranslatingO ||
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interactionState == FITKTransformRepresentation::TranslatingX ||
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interactionState == FITKTransformRepresentation::TranslatingY ||
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interactionState == FITKTransformRepresentation::TranslatingZ) &&
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self->TranslationEnabled == 0)
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{
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return;
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}
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// We are definitely selected
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if (!self->Parent)
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{
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self->GrabFocus(self->EventCallbackCommand);
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}
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self->WidgetState = FITKTransformWidget::Active;
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self->WidgetRep->StartComplexInteraction(
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self->Interactor, self, vtkWidgetEvent::Select3D, self->CallData);
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self->EventCallbackCommand->SetAbortFlag(1);
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self->StartInteraction();
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self->InvokeEvent(vtkCommand::StartInteractionEvent, nullptr);
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}
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//----------------------------------------------------------------------
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void FITKTransformWidget::TranslateAction(vtkAbstractWidget* w)
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{
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// We are in a static method, cast to ourself
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FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
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if (self->TranslationEnabled == 0)
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{
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return;
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}
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// Get the event position
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int X = self->Interactor->GetEventPosition()[0];
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int Y = self->Interactor->GetEventPosition()[1];
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// Okay, make sure that the pick is in the current renderer
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if (!self->CurrentRenderer || !self->CurrentRenderer->IsInViewport(X, Y))
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{
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self->WidgetState = FITKTransformWidget::Start;
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return;
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}
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// Begin the widget interaction which has the side effect of setting the
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// interaction state.
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double e[2];
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e[0] = static_cast<double>(X);
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e[1] = static_cast<double>(Y);
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self->WidgetRep->StartWidgetInteraction(e);
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int interactionState = self->WidgetRep->GetInteractionState();
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if (interactionState == FITKTransformRepresentation::Outside)
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{
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return;
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}
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// We are definitely selected
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self->WidgetState = FITKTransformWidget::Active;
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self->GrabFocus(self->EventCallbackCommand);
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reinterpret_cast<FITKTransformRepresentation*>(self->WidgetRep)
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->SetInteractionState(FITKTransformRepresentation::TranslatingO);
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// start the interaction
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self->EventCallbackCommand->SetAbortFlag(1);
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self->StartInteraction();
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self->InvokeEvent(vtkCommand::StartInteractionEvent, nullptr);
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self->Render();
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}
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//----------------------------------------------------------------------
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void FITKTransformWidget::MoveAction(vtkAbstractWidget* w)
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{
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FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
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// See whether we're active
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if (self->WidgetState == FITKTransformWidget::Start)
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{
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return;
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}
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// compute some info we need for all cases
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int X = self->Interactor->GetEventPosition()[0];
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int Y = self->Interactor->GetEventPosition()[1];
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// Okay, adjust the representation
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double e[2];
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e[0] = static_cast<double>(X);
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e[1] = static_cast<double>(Y);
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self->WidgetRep->WidgetInteraction(e);
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// moving something
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self->EventCallbackCommand->SetAbortFlag(1);
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self->InvokeEvent(vtkCommand::InteractionEvent, nullptr);
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self->Render();
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}
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//----------------------------------------------------------------------
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void FITKTransformWidget::MoveAction3D(vtkAbstractWidget* w)
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{
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FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
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// See whether we're active
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if (self->WidgetState == FITKTransformWidget::Start)
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{
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return;
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}
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// Okay, adjust the representation
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self->WidgetRep->ComplexInteraction(
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self->Interactor, self, vtkWidgetEvent::Move3D, self->CallData);
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// moving something
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self->EventCallbackCommand->SetAbortFlag(1);
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self->InvokeEvent(vtkCommand::InteractionEvent, nullptr);
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}
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//----------------------------------------------------------------------
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void FITKTransformWidget::EndSelectAction(vtkAbstractWidget* w)
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{
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FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
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if (self->WidgetState == FITKTransformWidget::Start)
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{
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return;
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}
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// Return state to not active
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self->WidgetState = FITKTransformWidget::Start;
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reinterpret_cast<FITKTransformRepresentation*>(self->WidgetRep)
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->SetInteractionState(FITKTransformRepresentation::Outside);
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self->ReleaseFocus();
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self->EventCallbackCommand->SetAbortFlag(1);
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self->EndInteraction();
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self->InvokeEvent(vtkCommand::EndInteractionEvent, nullptr);
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self->Render();
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}
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//----------------------------------------------------------------------
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void FITKTransformWidget::EndSelectAction3D(vtkAbstractWidget* w)
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{
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FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
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if (self->WidgetState != FITKTransformWidget::Active ||
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self->WidgetRep->GetInteractionState() == FITKTransformRepresentation::Outside)
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{
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return;
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}
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// Return state to not selected
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self->WidgetRep->EndComplexInteraction(
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self->Interactor, self, vtkWidgetEvent::Select3D, self->CallData);
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self->WidgetState = FITKTransformWidget::Start;
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if (!self->Parent)
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{
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self->ReleaseFocus();
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}
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self->EventCallbackCommand->SetAbortFlag(1);
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|
|
self->EndInteraction();
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|
|
|
self->InvokeEvent(vtkCommand::EndInteractionEvent, nullptr);
|
|
|
|
|
}
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|
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|
|
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|
//----------------------------------------------------------------------
|
|
|
|
|
void FITKTransformWidget::StepAction3D(vtkAbstractWidget* w)
|
|
|
|
|
{
|
|
|
|
|
FITKTransformWidget* self = reinterpret_cast<FITKTransformWidget*>(w);
|
|
|
|
|
|
|
|
|
|
// We want to compute an orthogonal vector to the plane that has been selected
|
|
|
|
|
int interactionState = self->WidgetRep->ComputeComplexInteractionState(
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|
|
|
self->Interactor, self, vtkWidgetEvent::Select3D, self->CallData);
|
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|
|
|
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|
|
if (interactionState == FITKTransformRepresentation::Outside)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
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|
|
// self->WidgetRep->SetInteractionState(FITKTransformRepresentation::Outside);
|
|
|
|
|
|
|
|
|
|
// Okay, adjust the representation
|
|
|
|
|
self->WidgetRep->ComplexInteraction(
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|
|
|
|
self->Interactor, self, vtkWidgetEvent::Move3D, self->CallData);
|
|
|
|
|
|
|
|
|
|
// moving something
|
|
|
|
|
self->EventCallbackCommand->SetAbortFlag(1);
|
|
|
|
|
self->InvokeEvent(vtkCommand::InteractionEvent, nullptr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------
|
|
|
|
|
void FITKTransformWidget::CreateDefaultRepresentation()
|
|
|
|
|
{
|
|
|
|
|
if (!this->WidgetRep)
|
|
|
|
|
{
|
|
|
|
|
this->WidgetRep = FITKTransformRepresentation::New();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
void FITKTransformWidget::PrintSelf(ostream& os, vtkIndent indent)
|
|
|
|
|
{
|
|
|
|
|
this->Superclass::PrintSelf(os, indent);
|
|
|
|
|
|
|
|
|
|
os << indent << "Translation Enabled: " << (this->TranslationEnabled ? "On\n" : "Off\n");
|
|
|
|
|
}
|