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/**
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运动属性
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*/
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#ifndef CFDSTRUCTDATASOLVERSPORTSATTRIBUTESMANAGER_H
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#define CFDSTRUCTDATASOLVERSPORTSATTRIBUTESMANAGER_H
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#include <CFDStructDataManagerBase.h>
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#include "CFDStructDataManager_global.h"
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class CUIConfig;
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class CFDSTRUCTDATAMANAGER_EXPORT CFDStructDataSolverSportsAttributesItemManager : public CFDStructDataManagerBase
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{
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Q_OBJECT
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public:
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explicit CFDStructDataSolverSportsAttributesItemManager(QObject *parent = nullptr);
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~CFDStructDataSolverSportsAttributesItemManager();
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CUIConfig* getParamUIConfig();
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private:
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// 生成运动坐标系的界面配置
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CUIConfig* genMovingFrameModeUIConfig();
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// 生成刚体的界面配置
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CUIConfig* genRigidBodyModeUIConfig();
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signals:
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private:
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// 运动名称
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QString m_MotionName; // Motion Name
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// 运动类型
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int m_MotionType; // Motion Type
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// 运动方式
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QString m_MotionMode; // Motion Mode
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// 转轴原点
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QString m_RotationAxisOrigin; // Rotation Axis Origin
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// 转轴方向
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QString m_RotationAxisDirection; // Rotation Axis Direction
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// 转速
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double m_RotationSpeed; // Rotation Speed in rpm
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};
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class CFDSTRUCTDATAMANAGER_EXPORT CFDStructDataSolverSportsAttributesManager : public CFDStructDataManagerBase
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{
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Q_OBJECT
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public:
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explicit CFDStructDataSolverSportsAttributesManager(QObject *parent = nullptr);
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~CFDStructDataSolverSportsAttributesManager();
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CUIConfig* getParamUIConfig();
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private:
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// // 生成运动坐标系的界面配置
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// CUIConfig* genMovingFrameModeUIConfig();
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// // 生成刚体的界面配置
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// CUIConfig* genRigidBodyModeUIConfig();
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virtual void addNewSportAttributesItem();
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virtual void deleteSportAttributesItem(int index);
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signals:
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private:
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QVector<CFDStructDataSolverSportsAttributesItemManager*> m_itemList;
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};
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#endif // CFDSTRUCTDATASOLVERSPORTSATTRIBUTESMANAGER_H
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